, including all inherited members.
boundary_vec_ | CSceneRecog | |
convex_vec_ | CSceneRecog | |
CSceneRecog(void) | CSceneRecog | |
CSceneRecog(void) | CSceneRecog | |
L_height_ | CSceneRecog | |
L_width_ | CSceneRecog | |
laser_data_ | CSceneRecog | |
plane_parameters_ | CSceneRecog | |
plane_vector_ | CSceneRecog | |
point_tag_vector_ | CSceneRecog | |
srAngle(CPoint3d vec1, CPoint3d vec2) | CSceneRecog | |
srAngle(CPoint3d vec1, CPoint3d vec2) | CSceneRecog | |
srCalColor(int idx, std::vector< float > &rgb) | CSceneRecog | |
srCalColor(int idx, std::vector< float > &rgb) | CSceneRecog | |
srCompL1R0bool(const CPointIndex &p1, const CPointIndex &p2, const CPointIndex &p3) | CSceneRecog | |
srCompL1R0bool(const CPointIndex &p1, const CPointIndex &p2, const CPointIndex &p3) | CSceneRecog | |
srCross_Product(const CPointIndex &p1, const CPointIndex &p2, const CPointIndex &p3) | CSceneRecog | [inline] |
srCross_Product(const CPointIndex &p1, const CPointIndex &p2, const CPointIndex &p3) | CSceneRecog | [inline] |
srEigenValue(float a[], int n, double eps, int jt) | CSceneRecog | |
srEigenValue(float a[], int n, double eps, int jt) | CSceneRecog | |
srIsAPlane(CPoint3d p[][DIMEN], CPoint3d m) | CSceneRecog | |
srIsAPlane(CPoint3d p[][DIMEN], CPoint3d m) | CSceneRecog | |
srNormalVec(CPoint3d start1, CPoint3d end1, CPoint3d start2, CPoint3d end2) | CSceneRecog | |
srNormalVec(CPoint3d start1, CPoint3d end1, CPoint3d start2, CPoint3d end2) | CSceneRecog | |
srP2Pl(CPoint3d m, const Plane &Plane) | CSceneRecog | |
srP2Pl(CPoint3d m, const Plane &Plane) | CSceneRecog | |
srPlaneExtract() | CSceneRecog | |
srPlaneExtract() | CSceneRecog | |
srProcess(std::vector< std::vector< CPoint3d > > &data) | CSceneRecog | |
srProcess(std::vector< std::vector< CPoint3d > > &data) | CSceneRecog | |
srPtopDistan(CPoint3d p1, CPoint3d p2) | CSceneRecog | |
srPtopDistan(CPoint3d p1, CPoint3d p2) | CSceneRecog | |
srStructureExtract() | CSceneRecog | |
srStructureExtract() | CSceneRecog | |
srVecMuti(CPoint3d start1, CPoint3d end1, CPoint3d start2, CPoint3d end2) | CSceneRecog | |
srVecMuti(CPoint3d start1, CPoint3d end1, CPoint3d start2, CPoint3d end2) | CSceneRecog | |
~CSceneRecog(void) | CSceneRecog | |
~CSceneRecog(void) | CSceneRecog | |