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00041 #include <blort/blort/pal_util.h>
00042 #include <opencv2/imgproc/imgproc.hpp>
00043 #include <cmath>
00044 #include <sstream>
00045 #include <iostream>
00046 #include <algorithm>
00047
00048 namespace pal_blort
00049 {
00050
00051 std::string addRoot(const std::string& obj, const std::string& root)
00052 {
00053 std::stringstream ss;
00054 ss << root << "/" << obj;
00055 return ss.str();
00056 }
00057
00058 geometry_msgs::Pose tgPose2RosPose(const TomGine::tgPose &pose)
00059 {
00060 geometry_msgs::Pose res;
00061 res.position.x = pose.t.x;
00062 res.position.y = pose.t.y;
00063 res.position.z = pose.t.z;
00064 res.orientation.x = pose.q.x;
00065 res.orientation.y = pose.q.y;
00066 res.orientation.z = pose.q.z;
00067 res.orientation.w = pose.q.w;
00068 return res;
00069 }
00070
00071 TomGine::tgPose rosPose2TgPose(const geometry_msgs::Pose &pose)
00072 {
00073 TomGine::tgPose res;
00074 res.t.x = pose.position.x;
00075 res.t.y = pose.position.y;
00076 res.t.z = pose.position.z;
00077 res.q.x = pose.orientation.x;
00078 res.q.y = pose.orientation.y;
00079 res.q.z = pose.orientation.z;
00080 res.q.w = pose.orientation.w;
00081 return res;
00082 }
00083
00084 tf::Transform rosPose2TfTransform(const geometry_msgs::Pose &pose)
00085 {
00086 tf::Transform result;
00087 result.setOrigin(tf::Vector3(pose.position.x,
00088 pose.position.y,
00089 pose.position.z));
00090 result.setRotation(tf::Quaternion(pose.orientation.x,
00091 pose.orientation.y,
00092 pose.orientation.z,
00093 pose.orientation.w
00094 ));
00095 return result;
00096 }
00097
00098 geometry_msgs::Pose tfTransform2RosPose(const tf::Transform &transform)
00099 {
00100 geometry_msgs::Pose result;
00101 const tf::Vector3 position = transform.getOrigin();
00102 const tf::Quaternion orientation = transform.getRotation();
00103 result.position.x = position.x();
00104 result.position.y = position.y();
00105 result.position.z = position.z();
00106 result.orientation.x = orientation.x();
00107 result.orientation.y = orientation.y();
00108 result.orientation.z = orientation.z();
00109 result.orientation.w = orientation.w();
00110
00111 return result;
00112 }
00113
00114 geometry_msgs::Pose blortPosesToRosPose(geometry_msgs::Pose reference,
00115 geometry_msgs::Pose target)
00116 {
00117 const tf::Transform blort_reference_frame =
00118 pal_blort::rosPose2TfTransform(reference);
00119 const tf::Transform blort_target_pose =
00120 pal_blort::rosPose2TfTransform(target);
00121
00122 return pal_blort::tfTransform2RosPose(blort_reference_frame.inverse()*blort_target_pose);
00123 }
00124
00125 geometry_msgs::Pose poseAbsDiff(geometry_msgs::Pose pose1, geometry_msgs::Pose pose2)
00126 {
00127 geometry_msgs::Pose result;
00128 result.position.x = abs(pose1.position.x-pose2.position.x);
00129 result.position.y = abs(pose1.position.y-pose2.position.y);
00130 result.position.z = abs(pose1.position.z-pose2.position.z);
00131 result.orientation.x = abs(pose1.orientation.x-pose2.orientation.x);
00132 result.orientation.y = abs(pose1.orientation.y-pose2.orientation.y);
00133 result.orientation.z = abs(pose1.orientation.z-pose2.orientation.z);
00134 result.orientation.w = abs(pose1.orientation.w-pose2.orientation.w);
00135 return result;
00136 }
00137
00138 bool poseValidate(geometry_msgs::Pose known_pose,
00139 geometry_msgs::Pose pose_estimate,
00140 geometry_msgs::Pose max_error)
00141 {
00142 const geometry_msgs::Pose diff = poseAbsDiff(pose_estimate, known_pose);
00143 if((diff.position.x - max_error.position.x < 0) &&
00144 (diff.position.y - max_error.position.y < 0) &&
00145 (diff.position.z - max_error.position.z < 0) &&
00146 (diff.orientation.x - max_error.orientation.x < 0) &&
00147 (diff.orientation.y - max_error.orientation.y < 0) &&
00148 (diff.orientation.z - max_error.orientation.z < 0) &&
00149 (diff.orientation.w - max_error.orientation.w < 0))
00150 {
00151 return true;
00152 }
00153 else
00154 {
00155 return false;
00156 }
00157 }
00158
00159 cv::Mat quaternionTo3x3cvMat(geometry_msgs::Quaternion quaternion)
00160 {
00161 float x2 = quaternion.x * quaternion.x;
00162 float y2 = quaternion.y * quaternion.y;
00163 float z2 = quaternion.z * quaternion.z;
00164 float xy = quaternion.x * quaternion.y;
00165 float xz = quaternion.x * quaternion.z;
00166 float yz = quaternion.y * quaternion.z;
00167 float wx = quaternion.w * quaternion.x;
00168 float wy = quaternion.w * quaternion.y;
00169 float wz = quaternion.w * quaternion.z;
00170
00171 cv::Mat result(3,3, CV_32FC1);
00172 result.at<float>(0,0) = 1.0f - 2.0f * (y2 + z2);
00173 result.at<float>(0,1) = 2.0f * (xy - wz);
00174 result.at<float>(0,2) = 2.0f * (xz + wy);
00175
00176 result.at<float>(1,0) = 2.0f * (xy + wz);
00177 result.at<float>(1,1) = 1.0f - 2.0f * (x2 + z2);
00178 result.at<float>(1,2) = 2.0f * (yz - wx);
00179
00180 result.at<float>(2,0) = 2.0f * (xz - wy);
00181 result.at<float>(2,1) = 2.0f * (yz + wx);
00182 result.at<float>(2,2) = 1.0f - 2.0f * (x2 + y2);
00183
00184 return result;
00185 }
00186 }