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00001 /* 00002 * Copyright (c) 2008, Willow Garage, Inc. 00003 * All rights reserved. 00004 * 00005 * Redistribution and use in source and binary forms, with or without 00006 * modification, are permitted provided that the following conditions are met: 00007 * 00008 * * Redistributions of source code must retain the above copyright 00009 * notice, this list of conditions and the following disclaimer. 00010 * * Redistributions in binary form must reproduce the above copyright 00011 * notice, this list of conditions and the following disclaimer in the 00012 * documentation and/or other materials provided with the distribution. 00013 * * Neither the name of the Willow Garage, Inc. nor the names of its 00014 * contributors may be used to endorse or promote products derived from 00015 * this software without specific prior written permission. 00016 * 00017 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00018 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00019 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 00020 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 00021 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 00022 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 00023 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 00024 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 00025 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00026 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00027 * POSSIBILITY OF SUCH DAMAGE. 00028 */ 00029 00032 #ifndef TF2_BULLET_H 00033 #define TF2_BULLET_H 00034 00035 #include <tf2_ros/buffer.h> 00036 #include <LinearMath/btTransform.h> 00037 #include <geometry_msgs/PointStamped.h> 00038 00039 00040 namespace tf2 00041 { 00042 00043 btTransform transformToBullet(const geometry_msgs::TransformStamped& t) 00044 { 00045 return btTransform(btQuaternion(t.transform.rotation.x, t.transform.rotation.y, 00046 t.transform.rotation.z, t.transform.rotation.w), 00047 btVector3(t.transform.translation.x, t.transform.translation.y, t.transform.translation.z)); 00048 } 00049 00050 00051 // this method needs to be implemented by client library developers 00052 template <> 00053 void doTransform(const tf2::Stamped<btVector3>& t_in, tf2::Stamped<btVector3>& t_out, const geometry_msgs::TransformStamped& transform) 00054 { 00055 t_out = tf2::Stamped<btVector3>(transformToBullet(transform) * t_in, transform.header.stamp, transform.header.frame_id); 00056 } 00057 00058 //convert to vector message 00059 geometry_msgs::PointStamped toMsg(const tf2::Stamped<btVector3>& in) 00060 { 00061 geometry_msgs::PointStamped msg; 00062 msg.header.stamp = in.stamp_; 00063 msg.header.frame_id = in.frame_id_; 00064 msg.point.x = in[0]; 00065 msg.point.y = in[1]; 00066 msg.point.z = in[2]; 00067 return msg; 00068 } 00069 00070 void fromMsg(const geometry_msgs::PointStamped& msg, tf2::Stamped<btVector3>& out) 00071 { 00072 out.stamp_ = msg.header.stamp; 00073 out.frame_id_ = msg.header.frame_id; 00074 out[0] = msg.point.x; 00075 out[1] = msg.point.y; 00076 out[2] = msg.point.z; 00077 } 00078 00079 00080 // this method needs to be implemented by client library developers 00081 template <> 00082 void doTransform(const tf2::Stamped<btTransform>& t_in, tf2::Stamped<btTransform>& t_out, const geometry_msgs::TransformStamped& transform) 00083 { 00084 t_out = tf2::Stamped<btTransform>(transformToBullet(transform) * t_in, transform.header.stamp, transform.header.frame_id); 00085 } 00086 00087 00088 } // namespace 00089 00090 #endif // TF2_BULLET_H