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collision_map_interface.cpp File Reference

#include "tabletop_collision_map_processing/collision_map_interface.h"
#include <tf/transform_datatypes.h>
#include <std_srvs/Empty.h>
#include <arm_navigation_msgs/CollisionObject.h>
#include <arm_navigation_msgs/AttachedCollisionObject.h>
#include <object_manipulation_msgs/FindClusterBoundingBox.h>
#include <object_manipulation_msgs/FindClusterBoundingBox2.h>
#include <household_objects_database_msgs/DatabaseModelPose.h>
#include <household_objects_database_msgs/GetModelMesh.h>
#include <object_manipulator/tools/msg_helpers.h>
Include dependency graph for collision_map_interface.cpp:

Go to the source code of this file.

Namespaces

namespace  tabletop_collision_map_processing

Variables

static const std::string tabletop_collision_map_processing::CLUSTER_BOUNDING_BOX2_NAME = "find_cluster_bounding_box2"
static const std::string tabletop_collision_map_processing::CLUSTER_BOUNDING_BOX_NAME = "find_cluster_bounding_box"
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tabletop_collision_map_processing
Author(s): Matei Ciocarlie
autogenerated on Tue Mar 5 12:32:46 2013