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00001 // SVN $HeadURL: http://alufr-ros-pkg.googlecode.com/svn/trunk/humanoid_stacks/humanoid_navigation/humanoid_localization/include/humanoid_localization/humanoid_localization_defs.h $ 00002 // SVN $Id: humanoid_localization_defs.h 3129 2012-09-21 12:19:27Z hornunga@informatik.uni-freiburg.de $ 00003 00004 /* 00005 * 6D localization for humanoid robots 00006 * 00007 * Copyright 2009-2012 Armin Hornung, University of Freiburg 00008 * http://www.ros.org/wiki/humanoid_localization 00009 * 00010 * 00011 * This program is free software: you can redistribute it and/or modify 00012 * it under the terms of the GNU General Public License as published by 00013 * the Free Software Foundation, version 3. 00014 * 00015 * This program is distributed in the hope that it will be useful, 00016 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00018 * GNU General Public License for more details. 00019 * 00020 * You should have received a copy of the GNU General Public License 00021 * along with this program. If not, see <http://www.gnu.org/licenses/>. 00022 */ 00023 00024 #ifndef HUMANOID_LOCALIZATION_HUMANOID_LOCALIZATION_DEFS_H_ 00025 #define HUMANOID_LOCALIZATION_HUMANOID_LOCALIZATION_DEFS_H_ 00026 00027 #include <vector> 00028 #include <boost/random/variate_generator.hpp> 00029 #include <boost/random/mersenne_twister.hpp> 00030 #include <boost/random/normal_distribution.hpp> 00031 #include <boost/random/uniform_real.hpp> 00032 00033 #include <tf/transform_datatypes.h> 00034 00035 #include <Eigen/Core> 00036 00037 #include <pcl_ros/point_cloud.h> 00038 #include <pcl/point_types.h> 00039 00040 namespace humanoid_localization{ 00041 00043 struct Particle{ 00044 double weight; 00045 tf::Pose pose; 00046 }; 00047 00048 typedef std::vector<Particle> Particles; 00049 00050 typedef pcl::PointCloud<pcl::PointXYZ> PointCloud; 00051 00052 00054 typedef boost::mt19937 EngineT; 00056 typedef boost::normal_distribution<> NormalDistributionT; 00057 // Ugh! boost uniform_01 noise sucks: http://www.bnikolic.co.uk/blog/cpp-boost-uniform01.html 00058 // => using uniform_real instead 00059 typedef boost::uniform_real<> UniformDistributionT; 00061 typedef boost::variate_generator<EngineT&, NormalDistributionT> NormalGeneratorT; 00063 typedef boost::variate_generator<EngineT&, UniformDistributionT> UniformGeneratorT; 00064 00065 00066 typedef Eigen::Matrix<float, 6, 6> Matrix6f; 00067 typedef Eigen::Matrix<float, 6, 1> Vector6f; 00068 typedef Eigen::Matrix<double, 6, 6> Matrix6d; 00069 typedef Eigen::Matrix<double, 6, 1> Vector6d; 00070 00071 } 00072 #endif