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data | collision_checking::OBB::SimpleQuaternion | [private] |
dot(const SimpleQuaternion &other) const | collision_checking::OBB::SimpleQuaternion | |
fromRotation(const Vec3f axis[3]) | collision_checking::OBB::SimpleQuaternion | |
operator*(BVH_REAL t) const | collision_checking::OBB::SimpleQuaternion | |
operator+(const SimpleQuaternion &other) const | collision_checking::OBB::SimpleQuaternion | |
operator-() const | collision_checking::OBB::SimpleQuaternion | |
SimpleQuaternion() | collision_checking::OBB::SimpleQuaternion | |
SimpleQuaternion(BVH_REAL a, BVH_REAL b, BVH_REAL c, BVH_REAL d) | collision_checking::OBB::SimpleQuaternion | |
toRotation(Vec3f axis[3]) const | collision_checking::OBB::SimpleQuaternion |