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axis | collision_checking::RSS | |
center() const | collision_checking::RSS | [inline] |
clipToRange(BVH_REAL &val, BVH_REAL a, BVH_REAL b) | collision_checking::RSS | [protected, static] |
contain(const Vec3f &p) const | collision_checking::RSS | [inline] |
depth() const | collision_checking::RSS | [inline] |
distance(const RSS &other) const | collision_checking::RSS | |
height() const | collision_checking::RSS | [inline] |
inVoronoi(BVH_REAL a, BVH_REAL b, BVH_REAL Anorm_dot_B, BVH_REAL Anorm_dot_T, BVH_REAL A_dot_B, BVH_REAL A_dot_T, BVH_REAL B_dot_T) | collision_checking::RSS | [protected, static] |
l | collision_checking::RSS | |
operator+(const RSS &other) const | collision_checking::RSS | |
operator+=(const Vec3f &p) | collision_checking::RSS | |
operator+=(const RSS &other) | collision_checking::RSS | [inline] |
overlap(const RSS &other) const | collision_checking::RSS | |
overlap(const RSS &other, RSS &overlap_part) const | collision_checking::RSS | [inline] |
r | collision_checking::RSS | |
rectDistance(const Vec3f Rab[3], Vec3f const &Tab, const BVH_REAL a[2], const BVH_REAL b[2], Vec3f *P=NULL, Vec3f *Q=NULL) | collision_checking::RSS | [static] |
RSS() | collision_checking::RSS | [inline] |
segCoords(BVH_REAL &t, BVH_REAL &u, BVH_REAL a, BVH_REAL b, BVH_REAL A_dot_B, BVH_REAL A_dot_T, BVH_REAL B_dot_T) | collision_checking::RSS | [protected, static] |
size() const | collision_checking::RSS | [inline] |
Tr | collision_checking::RSS | |
volume() const | collision_checking::RSS | [inline] |
width() const | collision_checking::RSS | [inline] |