#include <GL/glew.h>#include <wrap/gui/trackmode.h>#include <wrap/gui/trackball.h>#include <wrap/gui/trackutils.h>#include <assert.h>#include <vcg/math/base.h>#include <vcg/math/similarity.h>#include <vcg/space/intersection3.h>#include <vcg/space/line3.h>#include <vcg/space/plane3.h>#include <wrap/gl/math.h>#include <wrap/gl/space.h>#include <vector>#include <iostream>

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