#include <GL/glew.h>#include "trackball.h"#include <time.h>#include <vcg/math/similarity.h>#include <vcg/space/color4.h>#include <wrap/gui/view.h>#include <wrap/gui/trackmode.h>#include <list>#include <vector>#include <map>#include <set>#include <wrap/gl/math.h>#include <wrap/gl/space.h>

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