| Face(VertexType *a, VertexType *b, VertexType *c) | vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >::Face | [inline] |
| operator<(const Face &f) const | vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >::Face | [inline] |
| operator==(const Face &f) const | vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >::Face | [inline] |
| v | vcg::tetra::EdgeCollapse< TETRA_MESH_TYPE >::Face |