#include <vector>
#include <vcg/space/intersection3.h>
#include <vcg/space/point3.h>
#include <vcg/space/box3.h>
#include <vcg/space/ray3.h>
#include <vcg/math/base.h>
#include <algorithm>
#include <float.h>
#include <limits>
Go to the source code of this file.
Classes | |
class | vcg::ClosestIterator< Spatial_Idexing, DISTFUNCTOR, TMARKER > |
struct | vcg::ClosestIterator< Spatial_Idexing, DISTFUNCTOR, TMARKER >::Entry_Type |
structure that mantain for the current cell pre-calculated data More... | |
struct | vcg::RayIterator< Spatial_Idexing, INTFUNCTOR, TMARKER >::Entry_Type |
structure that mantain for the current cell pre-calculated data More... | |
class | vcg::RayIterator< Spatial_Idexing, INTFUNCTOR, TMARKER > |
Namespaces | |
namespace | vcg |
* |