#include <vcg/space/point3.h>
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Classes | |
class | vcg::Ray3< RayScalarType, NORM > |
Namespaces | |
namespace | vcg |
* | |
Typedefs | |
typedef Ray3< double > | vcg::Ray3d |
typedef Ray3< double, true > | vcg::Ray3dN |
typedef Ray3< float > | vcg::Ray3f |
typedef Ray3< float,true > | vcg::Ray3fN |
typedef Ray3< int > | vcg::Ray3i |
typedef Ray3< int,true > | vcg::Ray3iN |
typedef Ray3< short > | vcg::Ray3s |
typedef Ray3< short,true > | vcg::Ray3sN |
Functions | |
template<class ScalarType , bool NORM> | |
Point3< ScalarType > | vcg::ClosestPoint (Ray3< ScalarType, NORM > r, const Point3< ScalarType > &p) |
returns closest point |