#include <map>#include <algorithm>#include <stack>#include <vcg/simplex/face/pos.h>#include <vcg/simplex/face/topology.h>#include <vcg/complex/trimesh/base.h>#include <vcg/complex/trimesh/closest.h>#include <vcg/space/index/grid_static_ptr.h>#include <vcg/space/index/spatial_hashing.h>#include <vcg/complex/trimesh/allocate.h>#include <vcg/complex/trimesh/update/selection.h>#include <vcg/complex/trimesh/update/flag.h>#include <vcg/complex/trimesh/update/normal.h>#include <vcg/complex/trimesh/update/topology.h>#include <vcg/space/triangle3.h>

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Classes | |
| class | vcg::tri::Clean< CleanMeshType > |
| Class of static functions to clean/correct/restore meshs. More... | |
| class | vcg::tri::ConnectedIterator< ConnectedMeshType > |
| class | vcg::tri::Clean< CleanMeshType >::RemoveDuplicateVert_Compare |
| class | vcg::tri::Clean< CleanMeshType >::SortedTriple |
Namespaces | |
| namespace | vcg |
* | |
| namespace | vcg::tri |