| AddFace(const FaceType &f, const CoordType &p) | vcg::tri::TrivialSampler< MeshType > | [inline] |
| AddTextureSample(const FaceType &, const CoordType &, const Point2i &, float) | vcg::tri::TrivialSampler< MeshType > | [inline] |
| AddVert(const VertexType &p) | vcg::tri::TrivialSampler< MeshType > | [inline] |
| CoordType typedef | vcg::tri::TrivialSampler< MeshType > | |
| FaceType typedef | vcg::tri::TrivialSampler< MeshType > | |
| sampleVec | vcg::tri::TrivialSampler< MeshType > | [private] |
| TrivialSampler() | vcg::tri::TrivialSampler< MeshType > | [inline] |
| TrivialSampler(std::vector< CoordType > &Vec) | vcg::tri::TrivialSampler< MeshType > | [inline] |
| vectorOwner | vcg::tri::TrivialSampler< MeshType > | [private] |
| VertexType typedef | vcg::tri::TrivialSampler< MeshType > | |
| ~TrivialSampler() | vcg::tri::TrivialSampler< MeshType > | [inline] |