AreaPreservingTextureOptimizer(MeshType &_m) | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | [inline] |
data | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | [private] |
FaceIterator typedef | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | |
FaceType typedef | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | |
FixVertex(const VertexType *v, bool fix=true) | vcg::tri::TextureOptimizer< MESH_TYPE > | [inline] |
GetSpeed() | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | [inline] |
GetTheta() | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | [inline] |
isFixed | vcg::tri::TextureOptimizer< MESH_TYPE > | [protected] |
Iterate() | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | [inline, virtual] |
IterateBlind() | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | [inline, virtual] |
IterateN(int step) | vcg::tri::TextureOptimizer< MESH_TYPE > | [inline, virtual] |
IterateUntilConvergence(ScalarType threshold=0.0001, int maxite=5000) | vcg::tri::TextureOptimizer< MESH_TYPE > | [inline] |
m | vcg::tri::TextureOptimizer< MESH_TYPE > | [protected] |
Mesh() const | vcg::tri::TextureOptimizer< MESH_TYPE > | [inline] |
Mesh() | vcg::tri::TextureOptimizer< MESH_TYPE > | [inline] |
MeshType typedef | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | |
ScalarType typedef | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | |
SetBorderAsFixed() | vcg::tri::TextureOptimizer< MESH_TYPE > | [inline] |
SetNothingAsFixed() | vcg::tri::TextureOptimizer< MESH_TYPE > | [inline] |
SetSpeed(ScalarType _speed) | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | [inline] |
SetTheta(int _theta) | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | [inline] |
speed | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | [private] |
sum | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | [private] |
Super typedef | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | [private] |
TargetCurrentGeometry() | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | [inline, virtual] |
TextureOptimizer(MeshType &_m) | vcg::tri::TextureOptimizer< MESH_TYPE > | [inline] |
theta | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | [private] |
totArea | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | [private] |
VertexIterator typedef | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | |
VertexType typedef | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | |
~AreaPreservingTextureOptimizer() | vcg::tri::AreaPreservingTextureOptimizer< MESH_TYPE > | [inline] |
~TextureOptimizer() | vcg::tri::TextureOptimizer< MESH_TYPE > | [inline] |