Assert() | vcg::face::Pos< FaceType > | [inline] |
CheckIncidentFaces(int &count, bool &on_border) | vcg::face::Pos< FaceType > | [inline, protected] |
E() | vcg::face::Pos< FaceType > | [inline] |
f | vcg::face::Pos< FaceType > | |
F() | vcg::face::Pos< FaceType > | [inline] |
FFlip() const | vcg::face::Pos< FaceType > | [inline] |
FlipE() | vcg::face::Pos< FaceType > | [inline] |
FlipF() | vcg::face::Pos< FaceType > | [inline] |
FlipV() | vcg::face::Pos< FaceType > | [inline] |
IsBorder() | vcg::face::Pos< FaceType > | [inline] |
IsManifold() | vcg::face::Pos< FaceType > | [inline] |
IsNull() const | vcg::face::Pos< FaceType > | [inline] |
NextB() | vcg::face::Pos< FaceType > | [inline] |
NextE() | vcg::face::Pos< FaceType > | [inline] |
NextF() | vcg::face::Pos< FaceType > | [inline] |
NumberOfIncidentFaces() | vcg::face::Pos< FaceType > | [inline] |
NumberOfIncidentVertices() | vcg::face::Pos< FaceType > | [inline] |
operator!=(PosType const &p) const | vcg::face::Pos< FaceType > | [inline] |
operator<=(PosType const &p) const | vcg::face::Pos< FaceType > | [inline] |
operator=(const FaceType &h) | vcg::face::Pos< FaceType > | [inline] |
operator==(PosType const &p) const | vcg::face::Pos< FaceType > | [inline] |
Pos() | vcg::face::Pos< FaceType > | [inline] |
Pos(FaceType *const fp, int const zp, VertexType *const vp) | vcg::face::Pos< FaceType > | [inline] |
Pos(FaceType *const fp, int const zp) | vcg::face::Pos< FaceType > | [inline] |
Pos(FaceType *const fp, VertexType *const vp) | vcg::face::Pos< FaceType > | [inline] |
PosType typedef | vcg::face::Pos< FaceType > | |
ScalarType typedef | vcg::face::Pos< FaceType > | |
Set(FaceType *const fp, int const zp, VertexType *const vp) | vcg::face::Pos< FaceType > | [inline] |
Set(FaceType *const pFace, VertexType *const pVertex) | vcg::face::Pos< FaceType > | [inline] |
SetNull() | vcg::face::Pos< FaceType > | [inline] |
V() | vcg::face::Pos< FaceType > | [inline] |
v | vcg::face::Pos< FaceType > | |
VertexType typedef | vcg::face::Pos< FaceType > | |
VFlip() | vcg::face::Pos< FaceType > | [inline] |
VFlip() const | vcg::face::Pos< FaceType > | [inline] |
VInd() | vcg::face::Pos< FaceType > | [inline] |
z | vcg::face::Pos< FaceType > | |