#include "selection_manager.h"#include "properties/property.h"#include "properties/property_manager.h"#include "visualization_manager.h"#include "render_panel.h"#include "view_controller.h"#include "common.h"#include <ogre_tools/shape.h>#include <ogre_tools/axes.h>#include <ogre_tools/arrow.h>#include <ogre_tools/wx_ogre_render_window.h>#include <ros/assert.h>#include <OGRE/OgreCamera.h>#include <OGRE/OgreViewport.h>#include <OGRE/OgreRenderTexture.h>#include <OGRE/OgreTextureManager.h>#include <OGRE/OgreSceneNode.h>#include <OGRE/OgreSceneManager.h>#include <OGRE/OgreManualObject.h>#include <OGRE/OgreWireBoundingBox.h>#include <OGRE/OgreRoot.h>#include <OGRE/OgreHardwarePixelBuffer.h>#include "OgrePrerequisites.h"#include "OgreHardwareBuffer.h"#include "OgreSharedPtr.h"#include "OgrePixelFormat.h"#include "OgreImage.h"#include <OGRE/OgreMaterialManager.h>#include <OGRE/OgreEntity.h>#include <OGRE/OgreSubEntity.h>#include <boost/scoped_array.hpp>#include <algorithm>

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