addVertex(const btVector3 &w, const btVector3 &p, const btVector3 &q)=0 | btSimplexSolverInterface | [pure virtual] |
backup_closest(btVector3 &v)=0 | btSimplexSolverInterface | [pure virtual] |
closest(btVector3 &v)=0 | btSimplexSolverInterface | [pure virtual] |
compute_points(btVector3 &p1, btVector3 &p2)=0 | btSimplexSolverInterface | [pure virtual] |
emptySimplex() const =0 | btSimplexSolverInterface | [pure virtual] |
fullSimplex() const =0 | btSimplexSolverInterface | [pure virtual] |
getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const =0 | btSimplexSolverInterface | [pure virtual] |
inSimplex(const btVector3 &w)=0 | btSimplexSolverInterface | [pure virtual] |
maxVertex()=0 | btSimplexSolverInterface | [pure virtual] |
numVertices() const =0 | btSimplexSolverInterface | [pure virtual] |
reset()=0 | btSimplexSolverInterface | [pure virtual] |
~btSimplexSolverInterface() | btSimplexSolverInterface | [inline, virtual] |