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00017 #ifndef btTransform_H
00018 #define btTransform_H
00019
00020
00021 #include "btMatrix3x3.h"
00022
00023 #ifdef BT_USE_DOUBLE_PRECISION
00024 #define btTransformData btTransformDoubleData
00025 #else
00026 #define btTransformData btTransformFloatData
00027 #endif
00028
00029
00030
00031
00034 class btTransform {
00035
00037 btMatrix3x3 m_basis;
00039 btVector3 m_origin;
00040
00041 public:
00042
00044 btTransform() {}
00048 explicit SIMD_FORCE_INLINE btTransform(const btQuaternion& q,
00049 const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0)))
00050 : m_basis(q),
00051 m_origin(c)
00052 {}
00053
00057 explicit SIMD_FORCE_INLINE btTransform(const btMatrix3x3& b,
00058 const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0)))
00059 : m_basis(b),
00060 m_origin(c)
00061 {}
00063 SIMD_FORCE_INLINE btTransform (const btTransform& other)
00064 : m_basis(other.m_basis),
00065 m_origin(other.m_origin)
00066 {
00067 }
00069 SIMD_FORCE_INLINE btTransform& operator=(const btTransform& other)
00070 {
00071 m_basis = other.m_basis;
00072 m_origin = other.m_origin;
00073 return *this;
00074 }
00075
00076
00081 SIMD_FORCE_INLINE void mult(const btTransform& t1, const btTransform& t2) {
00082 m_basis = t1.m_basis * t2.m_basis;
00083 m_origin = t1(t2.m_origin);
00084 }
00085
00086
00087
00088
00089
00090
00091
00092
00094 SIMD_FORCE_INLINE btVector3 operator()(const btVector3& x) const
00095 {
00096 return btVector3(m_basis[0].dot(x) + m_origin.x(),
00097 m_basis[1].dot(x) + m_origin.y(),
00098 m_basis[2].dot(x) + m_origin.z());
00099 }
00100
00102 SIMD_FORCE_INLINE btVector3 operator*(const btVector3& x) const
00103 {
00104 return (*this)(x);
00105 }
00106
00108 SIMD_FORCE_INLINE btQuaternion operator*(const btQuaternion& q) const
00109 {
00110 return getRotation() * q;
00111 }
00112
00114 SIMD_FORCE_INLINE btMatrix3x3& getBasis() { return m_basis; }
00116 SIMD_FORCE_INLINE const btMatrix3x3& getBasis() const { return m_basis; }
00117
00119 SIMD_FORCE_INLINE btVector3& getOrigin() { return m_origin; }
00121 SIMD_FORCE_INLINE const btVector3& getOrigin() const { return m_origin; }
00122
00124 btQuaternion getRotation() const {
00125 btQuaternion q;
00126 m_basis.getRotation(q);
00127 return q;
00128 }
00129
00130
00133 void setFromOpenGLMatrix(const btScalar *m)
00134 {
00135 m_basis.setFromOpenGLSubMatrix(m);
00136 m_origin.setValue(m[12],m[13],m[14]);
00137 }
00138
00141 void getOpenGLMatrix(btScalar *m) const
00142 {
00143 m_basis.getOpenGLSubMatrix(m);
00144 m[12] = m_origin.x();
00145 m[13] = m_origin.y();
00146 m[14] = m_origin.z();
00147 m[15] = btScalar(1.0);
00148 }
00149
00152 SIMD_FORCE_INLINE void setOrigin(const btVector3& origin)
00153 {
00154 m_origin = origin;
00155 }
00156
00157 SIMD_FORCE_INLINE btVector3 invXform(const btVector3& inVec) const;
00158
00159
00161 SIMD_FORCE_INLINE void setBasis(const btMatrix3x3& basis)
00162 {
00163 m_basis = basis;
00164 }
00165
00167 SIMD_FORCE_INLINE void setRotation(const btQuaternion& q)
00168 {
00169 m_basis.setRotation(q);
00170 }
00171
00172
00174 void setIdentity()
00175 {
00176 m_basis.setIdentity();
00177 m_origin.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
00178 }
00179
00182 btTransform& operator*=(const btTransform& t)
00183 {
00184 m_origin += m_basis * t.m_origin;
00185 m_basis *= t.m_basis;
00186 return *this;
00187 }
00188
00190 btTransform inverse() const
00191 {
00192 btMatrix3x3 inv = m_basis.transpose();
00193 return btTransform(inv, inv * -m_origin);
00194 }
00195
00199 btTransform inverseTimes(const btTransform& t) const;
00200
00202 btTransform operator*(const btTransform& t) const;
00203
00205 static const btTransform& getIdentity()
00206 {
00207 static const btTransform identityTransform(btMatrix3x3::getIdentity());
00208 return identityTransform;
00209 }
00210
00211 void serialize(struct btTransformData& dataOut) const;
00212
00213 void serializeFloat(struct btTransformFloatData& dataOut) const;
00214
00215 void deSerialize(const struct btTransformData& dataIn);
00216
00217 void deSerializeDouble(const struct btTransformDoubleData& dataIn);
00218
00219 void deSerializeFloat(const struct btTransformFloatData& dataIn);
00220
00221 };
00222
00223
00224 SIMD_FORCE_INLINE btVector3
00225 btTransform::invXform(const btVector3& inVec) const
00226 {
00227 btVector3 v = inVec - m_origin;
00228 return (m_basis.transpose() * v);
00229 }
00230
00231 SIMD_FORCE_INLINE btTransform
00232 btTransform::inverseTimes(const btTransform& t) const
00233 {
00234 btVector3 v = t.getOrigin() - m_origin;
00235 return btTransform(m_basis.transposeTimes(t.m_basis),
00236 v * m_basis);
00237 }
00238
00239 SIMD_FORCE_INLINE btTransform
00240 btTransform::operator*(const btTransform& t) const
00241 {
00242 return btTransform(m_basis * t.m_basis,
00243 (*this)(t.m_origin));
00244 }
00245
00247 SIMD_FORCE_INLINE bool operator==(const btTransform& t1, const btTransform& t2)
00248 {
00249 return ( t1.getBasis() == t2.getBasis() &&
00250 t1.getOrigin() == t2.getOrigin() );
00251 }
00252
00253
00255 struct btTransformFloatData
00256 {
00257 btMatrix3x3FloatData m_basis;
00258 btVector3FloatData m_origin;
00259 };
00260
00261 struct btTransformDoubleData
00262 {
00263 btMatrix3x3DoubleData m_basis;
00264 btVector3DoubleData m_origin;
00265 };
00266
00267
00268
00269 SIMD_FORCE_INLINE void btTransform::serialize(btTransformData& dataOut) const
00270 {
00271 m_basis.serialize(dataOut.m_basis);
00272 m_origin.serialize(dataOut.m_origin);
00273 }
00274
00275 SIMD_FORCE_INLINE void btTransform::serializeFloat(btTransformFloatData& dataOut) const
00276 {
00277 m_basis.serializeFloat(dataOut.m_basis);
00278 m_origin.serializeFloat(dataOut.m_origin);
00279 }
00280
00281
00282 SIMD_FORCE_INLINE void btTransform::deSerialize(const btTransformData& dataIn)
00283 {
00284 m_basis.deSerialize(dataIn.m_basis);
00285 m_origin.deSerialize(dataIn.m_origin);
00286 }
00287
00288 SIMD_FORCE_INLINE void btTransform::deSerializeFloat(const btTransformFloatData& dataIn)
00289 {
00290 m_basis.deSerializeFloat(dataIn.m_basis);
00291 m_origin.deSerializeFloat(dataIn.m_origin);
00292 }
00293
00294 SIMD_FORCE_INLINE void btTransform::deSerializeDouble(const btTransformDoubleData& dataIn)
00295 {
00296 m_basis.deSerializeDouble(dataIn.m_basis);
00297 m_origin.deSerializeDouble(dataIn.m_origin);
00298 }
00299
00300
00301 #endif
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