00001 /* 00002 Bullet Continuous Collision Detection and Physics Library 00003 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ 00004 00005 This software is provided 'as-is', without any express or implied warranty. 00006 In no event will the authors be held liable for any damages arising from the use of this software. 00007 Permission is granted to anyone to use this software for any purpose, 00008 including commercial applications, and to alter it and redistribute it freely, 00009 subject to the following restrictions: 00010 00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 00013 3. This notice may not be removed or altered from any source distribution. 00014 */ 00015 00016 #ifndef BULLET_COLLISION_COMMON_H 00017 #define BULLET_COLLISION_COMMON_H 00018 00020 00022 #include "BulletCollision/CollisionDispatch/btCollisionWorld.h" 00023 #include "BulletCollision/CollisionDispatch/btCollisionObject.h" 00024 00026 #include "BulletCollision/CollisionShapes/btBoxShape.h" 00027 #include "BulletCollision/CollisionShapes/btSphereShape.h" 00028 #include "BulletCollision/CollisionShapes/btCapsuleShape.h" 00029 #include "BulletCollision/CollisionShapes/btCylinderShape.h" 00030 #include "BulletCollision/CollisionShapes/btConeShape.h" 00031 #include "BulletCollision/CollisionShapes/btStaticPlaneShape.h" 00032 #include "BulletCollision/CollisionShapes/btConvexHullShape.h" 00033 #include "BulletCollision/CollisionShapes/btTriangleMesh.h" 00034 #include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h" 00035 #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h" 00036 #include "BulletCollision/CollisionShapes/btTriangleMeshShape.h" 00037 #include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h" 00038 #include "BulletCollision/CollisionShapes/btCompoundShape.h" 00039 #include "BulletCollision/CollisionShapes/btTetrahedronShape.h" 00040 #include "BulletCollision/CollisionShapes/btEmptyShape.h" 00041 #include "BulletCollision/CollisionShapes/btMultiSphereShape.h" 00042 #include "BulletCollision/CollisionShapes/btUniformScalingShape.h" 00043 00045 #include "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h" 00046 00047 //btSphereBoxCollisionAlgorithm is broken, use gjk for now 00048 //#include "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h" 00049 #include "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h" 00050 00052 #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h" 00053 #include "BulletCollision/BroadphaseCollision/btSimpleBroadphase.h" 00054 #include "BulletCollision/BroadphaseCollision/btAxisSweep3.h" 00055 #include "BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h" 00056 #include "BulletCollision/BroadphaseCollision/btDbvtBroadphase.h" 00057 00059 #include "LinearMath/btQuaternion.h" 00060 #include "LinearMath/btTransform.h" 00061 #include "LinearMath/btDefaultMotionState.h" 00062 #include "LinearMath/btQuickprof.h" 00063 #include "LinearMath/btIDebugDraw.h" 00064 #include "LinearMath/btSerializer.h" 00065 00066 00067 #endif //BULLET_COLLISION_COMMON_H 00068