, including all inherited members.
| arVrmlViewer() | arVrmlViewer | [explicit] |
| arVrmlViewer(openvrml::browser &browser) | arVrmlViewer | |
| filename | arVrmlViewer | |
| insert_background(const std::vector< float > &groundAngle, const std::vector< openvrml::color > &groundColor, const std::vector< float > &skyAngle, const std::vector< openvrml::color > &skyColor, const openvrml::image &front, const openvrml::image &back, const openvrml::image &left, const openvrml::image &right, const openvrml::image &top, const openvrml::image &bottom) | arVrmlViewer | [protected, virtual] |
| insert_background(const std::vector< float > &groundAngle, const std::vector< openvrml::color > &groundColor, const std::vector< float > &skyAngle, const std::vector< openvrml::color > &skyColor, size_t *whc=0, unsigned char **pixels=0) | arVrmlViewer | [protected, virtual] |
| insert_dir_light(float ambientIntensity, float intensity, const openvrml::color &color, const openvrml::vec3f &direction) | arVrmlViewer | [protected, virtual] |
| insert_dir_light(float ambientIntensity, float intensity, const openvrml::color &color, const openvrml::vec3f &direction) | arVrmlViewer | [protected, virtual] |
| insert_point_light(float ambientIntensity, const openvrml::vec3f &attenuation, const openvrml::color &color, float intensity, const openvrml::vec3f &location, float radius) | arVrmlViewer | [protected, virtual] |
| insert_point_light(float ambientIntensity, const openvrml::vec3f &attenuation, const openvrml::color &color, float intensity, const openvrml::vec3f &location, float radius) | arVrmlViewer | [protected, virtual] |
| insert_spot_light(float ambientIntensity, const openvrml::vec3f &attenuation, float beamWidth, const openvrml::color &color, float cutOffAngle, const openvrml::vec3f &direction, float intensity, const openvrml::vec3f &location, float radius) | arVrmlViewer | [protected, virtual] |
| insert_spot_light(float ambientIntensity, const openvrml::vec3f &attenuation, float beamWidth, const openvrml::color &color, float cutOffAngle, const openvrml::vec3f &direction, float intensity, const openvrml::vec3f &location, float radius) | arVrmlViewer | [protected, virtual] |
| internal_light | arVrmlViewer | |
| intersect_view_volume(const openvrml::bounding_volume &bvolume) const | arVrmlViewer | [protected, virtual] |
| intersect_view_volume(const openvrml::bounding_volume &bvolume) const | arVrmlViewer | [protected, virtual] |
| post_redraw() | arVrmlViewer | [protected, virtual] |
| post_redraw() | arVrmlViewer | [protected, virtual] |
| redraw() | arVrmlViewer | |
| redraw() | arVrmlViewer | |
| rotation | arVrmlViewer | |
| scale | arVrmlViewer | |
| set_cursor(openvrml::gl::viewer::cursor_style c) | arVrmlViewer | [protected, virtual] |
| set_cursor(openvrml::gl::viewer::cursor_style c) | arVrmlViewer | [protected, virtual] |
| set_timer(double) | arVrmlViewer | [protected, virtual] |
| set_timer(double) | arVrmlViewer | [protected, virtual] |
| set_viewpoint(const openvrml::vec3f &position, const openvrml::rotation &orientation, float fieldOfView, float avatarSize, float visibilityLimit) | arVrmlViewer | [protected, virtual] |
| set_viewpoint(const openvrml::vec3f &position, const openvrml::rotation &orientation, float fieldOfView, float avatarSize, float visibilityLimit) | arVrmlViewer | [protected, virtual] |
| setInternalLight(bool f) | arVrmlViewer | |
| setInternalLight(bool f) | arVrmlViewer | |
| swap_buffers() | arVrmlViewer | [protected, virtual] |
| swap_buffers() | arVrmlViewer | [protected, virtual] |
| timerUpdate() | arVrmlViewer | |
| timerUpdate() | arVrmlViewer | |
| translation | arVrmlViewer | |
| ~arVrmlViewer() | arVrmlViewer | |
| ~arVrmlViewer() | arVrmlViewer | |