addTexture(Texture &texture, uint32_t textureIndex) | rviz_map_plugin::MeshVisual | |
calculateColorFromCost(float cost, int costColorType) | rviz_map_plugin::MeshVisual | private |
enteringColoredTriangleMesh(const Geometry &mesh, const vector< Color > &vertexColors) | rviz_map_plugin::MeshVisual | private |
enteringGeneralTriangleMesh(const Geometry &mesh) | rviz_map_plugin::MeshVisual | private |
enteringNormals(const Geometry &mesh, const vector< Normal > &normals) | rviz_map_plugin::MeshVisual | private |
enteringTexturedTriangleMesh(const Geometry &mesh, const vector< Material > &meshMaterials, const vector< TexCoords > &texCoords) | rviz_map_plugin::MeshVisual | private |
enteringTriangleMeshWithVertexCosts(const Geometry &mesh, const vector< float > &vertexCosts, int costColorType) | rviz_map_plugin::MeshVisual | private |
enteringTriangleMeshWithVertexCosts(const Geometry &mesh, const vector< float > &vertexCosts, int costColorType, float minCost, float maxCost) | rviz_map_plugin::MeshVisual | private |
getOgrePixelFormatFromRosString(std::string encoding) | rviz_map_plugin::MeshVisual | private |
loadImageIntoTextureMaterial(size_t textureIndex) | rviz_map_plugin::MeshVisual | private |
m_displayContext | rviz_map_plugin::MeshVisual | private |
m_geometry | rviz_map_plugin::MeshVisual | private |
m_geometryNormals | rviz_map_plugin::MeshVisual | private |
m_images | rviz_map_plugin::MeshVisual | private |
m_materials_enabled | rviz_map_plugin::MeshVisual | private |
m_mesh | rviz_map_plugin::MeshVisual | private |
m_meshGeneralMaterial | rviz_map_plugin::MeshVisual | private |
m_meshTexturedTrianglesMaterial | rviz_map_plugin::MeshVisual | private |
m_normalMaterial | rviz_map_plugin::MeshVisual | private |
m_normals | rviz_map_plugin::MeshVisual | private |
m_normalsScalingFactor | rviz_map_plugin::MeshVisual | private |
m_noTexCluMaterial | rviz_map_plugin::MeshVisual | private |
m_noTexCluMesh | rviz_map_plugin::MeshVisual | private |
m_postfix | rviz_map_plugin::MeshVisual | private |
m_prefix | rviz_map_plugin::MeshVisual | private |
m_random | rviz_map_plugin::MeshVisual | private |
m_sceneNode | rviz_map_plugin::MeshVisual | private |
m_texture_coords_enabled | rviz_map_plugin::MeshVisual | private |
m_texturedMesh | rviz_map_plugin::MeshVisual | private |
m_texturedMeshMaterial | rviz_map_plugin::MeshVisual | private |
m_textureMaterials | rviz_map_plugin::MeshVisual | private |
m_textures_enabled | rviz_map_plugin::MeshVisual | private |
m_vertex_colors_enabled | rviz_map_plugin::MeshVisual | private |
m_vertex_costs_enabled | rviz_map_plugin::MeshVisual | private |
m_vertex_normals_enabled | rviz_map_plugin::MeshVisual | private |
m_vertexCostMaterial | rviz_map_plugin::MeshVisual | private |
m_vertexCostsMesh | rviz_map_plugin::MeshVisual | private |
MeshVisual(rviz::DisplayContext *context, size_t displayID, size_t meshID, size_t randomID) | rviz_map_plugin::MeshVisual | |
reset() | rviz_map_plugin::MeshVisual | |
setFrameOrientation(const Ogre::Quaternion &orientation) | rviz_map_plugin::MeshVisual | |
setFramePosition(const Ogre::Vector3 &position) | rviz_map_plugin::MeshVisual | |
setGeometry(const Geometry &geometry) | rviz_map_plugin::MeshVisual | |
setMaterials(const vector< Material > &materials, const vector< TexCoords > &texCoords) | rviz_map_plugin::MeshVisual | |
setNormals(const std::vector< Normal > &normals) | rviz_map_plugin::MeshVisual | |
setVertexColors(const std::vector< Color > &vertexColors) | rviz_map_plugin::MeshVisual | |
setVertexCosts(const std::vector< float > &vertexCosts) | rviz_map_plugin::MeshVisual | |
setVertexCosts(const std::vector< float > &vertexCosts, int costColorType) | rviz_map_plugin::MeshVisual | |
setVertexCosts(const std::vector< float > &vertexCosts, int costColorType, float minCost, float maxCost) | rviz_map_plugin::MeshVisual | |
showFaces(Ogre::Pass *pass, Ogre::ColourValue facesColor, float facesAlpha, bool useVertexColors) | rviz_map_plugin::MeshVisual | private |
showNormals(Ogre::Pass *pass, Ogre::ColourValue normalsColor, float normalsAlpha) | rviz_map_plugin::MeshVisual | private |
showTextures(Ogre::Pass *pass) | rviz_map_plugin::MeshVisual | private |
showWireframe(Ogre::Pass *pass, Ogre::ColourValue wireframeColor, float wireframeAlpha) | rviz_map_plugin::MeshVisual | private |
updateMaterial(bool showFaces, Ogre::ColourValue facesColor, float facesAlpha, bool useVertexColors, bool showVertexCosts, bool showTextures, bool showTexturedFacesOnly) | rviz_map_plugin::MeshVisual | |
updateMaterial(bool showWireframe, Ogre::ColourValue wireframeColor, float wireframeAlpha, bool showFaces, Ogre::ColourValue facesColor, float facesAlpha, bool useVertexColors, bool showVertexCosts, bool showTextures, bool showTexturedFacesOnly, bool showNormals, Ogre::ColourValue normalsColor, float normalsAlpha, float normalsScallingFactor) | rviz_map_plugin::MeshVisual | |
updateNormals(float scallingFactor) | rviz_map_plugin::MeshVisual | |
updateNormals(bool showNormals, Ogre::ColourValue normalsColor, float normalsAlpha) | rviz_map_plugin::MeshVisual | |
updateNormals(bool showNormals, Ogre::ColourValue normalsColor, float normalsAlpha, float scalingFactor) | rviz_map_plugin::MeshVisual | |
updateWireframe(bool showWireframe, Ogre::ColourValue wireframeColor, float wireframeAlpha) | rviz_map_plugin::MeshVisual | |
~MeshVisual() | rviz_map_plugin::MeshVisual | virtual |