rviz_map_plugin::MeshVisual Member List

This is the complete list of members for rviz_map_plugin::MeshVisual, including all inherited members.

addTexture(Texture &texture, uint32_t textureIndex)rviz_map_plugin::MeshVisual
calculateColorFromCost(float cost, int costColorType)rviz_map_plugin::MeshVisualprivate
enteringColoredTriangleMesh(const Geometry &mesh, const vector< Color > &vertexColors)rviz_map_plugin::MeshVisualprivate
enteringGeneralTriangleMesh(const Geometry &mesh)rviz_map_plugin::MeshVisualprivate
enteringNormals(const Geometry &mesh, const vector< Normal > &normals)rviz_map_plugin::MeshVisualprivate
enteringTexturedTriangleMesh(const Geometry &mesh, const vector< Material > &meshMaterials, const vector< TexCoords > &texCoords)rviz_map_plugin::MeshVisualprivate
enteringTriangleMeshWithVertexCosts(const Geometry &mesh, const vector< float > &vertexCosts, int costColorType)rviz_map_plugin::MeshVisualprivate
enteringTriangleMeshWithVertexCosts(const Geometry &mesh, const vector< float > &vertexCosts, int costColorType, float minCost, float maxCost)rviz_map_plugin::MeshVisualprivate
getOgrePixelFormatFromRosString(std::string encoding)rviz_map_plugin::MeshVisualprivate
loadImageIntoTextureMaterial(size_t textureIndex)rviz_map_plugin::MeshVisualprivate
m_displayContextrviz_map_plugin::MeshVisualprivate
m_geometryrviz_map_plugin::MeshVisualprivate
m_geometryNormalsrviz_map_plugin::MeshVisualprivate
m_imagesrviz_map_plugin::MeshVisualprivate
m_materials_enabledrviz_map_plugin::MeshVisualprivate
m_meshrviz_map_plugin::MeshVisualprivate
m_meshGeneralMaterialrviz_map_plugin::MeshVisualprivate
m_meshTexturedTrianglesMaterialrviz_map_plugin::MeshVisualprivate
m_normalMaterialrviz_map_plugin::MeshVisualprivate
m_normalsrviz_map_plugin::MeshVisualprivate
m_normalsScalingFactorrviz_map_plugin::MeshVisualprivate
m_noTexCluMaterialrviz_map_plugin::MeshVisualprivate
m_noTexCluMeshrviz_map_plugin::MeshVisualprivate
m_postfixrviz_map_plugin::MeshVisualprivate
m_prefixrviz_map_plugin::MeshVisualprivate
m_randomrviz_map_plugin::MeshVisualprivate
m_sceneNoderviz_map_plugin::MeshVisualprivate
m_texture_coords_enabledrviz_map_plugin::MeshVisualprivate
m_texturedMeshrviz_map_plugin::MeshVisualprivate
m_texturedMeshMaterialrviz_map_plugin::MeshVisualprivate
m_textureMaterialsrviz_map_plugin::MeshVisualprivate
m_textures_enabledrviz_map_plugin::MeshVisualprivate
m_vertex_colors_enabledrviz_map_plugin::MeshVisualprivate
m_vertex_costs_enabledrviz_map_plugin::MeshVisualprivate
m_vertex_normals_enabledrviz_map_plugin::MeshVisualprivate
m_vertexCostMaterialrviz_map_plugin::MeshVisualprivate
m_vertexCostsMeshrviz_map_plugin::MeshVisualprivate
MeshVisual(rviz::DisplayContext *context, size_t displayID, size_t meshID, size_t randomID)rviz_map_plugin::MeshVisual
reset()rviz_map_plugin::MeshVisual
setFrameOrientation(const Ogre::Quaternion &orientation)rviz_map_plugin::MeshVisual
setFramePosition(const Ogre::Vector3 &position)rviz_map_plugin::MeshVisual
setGeometry(const Geometry &geometry)rviz_map_plugin::MeshVisual
setMaterials(const vector< Material > &materials, const vector< TexCoords > &texCoords)rviz_map_plugin::MeshVisual
setNormals(const std::vector< Normal > &normals)rviz_map_plugin::MeshVisual
setVertexColors(const std::vector< Color > &vertexColors)rviz_map_plugin::MeshVisual
setVertexCosts(const std::vector< float > &vertexCosts)rviz_map_plugin::MeshVisual
setVertexCosts(const std::vector< float > &vertexCosts, int costColorType)rviz_map_plugin::MeshVisual
setVertexCosts(const std::vector< float > &vertexCosts, int costColorType, float minCost, float maxCost)rviz_map_plugin::MeshVisual
showFaces(Ogre::Pass *pass, Ogre::ColourValue facesColor, float facesAlpha, bool useVertexColors)rviz_map_plugin::MeshVisualprivate
showNormals(Ogre::Pass *pass, Ogre::ColourValue normalsColor, float normalsAlpha)rviz_map_plugin::MeshVisualprivate
showTextures(Ogre::Pass *pass)rviz_map_plugin::MeshVisualprivate
showWireframe(Ogre::Pass *pass, Ogre::ColourValue wireframeColor, float wireframeAlpha)rviz_map_plugin::MeshVisualprivate
updateMaterial(bool showFaces, Ogre::ColourValue facesColor, float facesAlpha, bool useVertexColors, bool showVertexCosts, bool showTextures, bool showTexturedFacesOnly)rviz_map_plugin::MeshVisual
updateMaterial(bool showWireframe, Ogre::ColourValue wireframeColor, float wireframeAlpha, bool showFaces, Ogre::ColourValue facesColor, float facesAlpha, bool useVertexColors, bool showVertexCosts, bool showTextures, bool showTexturedFacesOnly, bool showNormals, Ogre::ColourValue normalsColor, float normalsAlpha, float normalsScallingFactor)rviz_map_plugin::MeshVisual
updateNormals(float scallingFactor)rviz_map_plugin::MeshVisual
updateNormals(bool showNormals, Ogre::ColourValue normalsColor, float normalsAlpha)rviz_map_plugin::MeshVisual
updateNormals(bool showNormals, Ogre::ColourValue normalsColor, float normalsAlpha, float scalingFactor)rviz_map_plugin::MeshVisual
updateWireframe(bool showWireframe, Ogre::ColourValue wireframeColor, float wireframeAlpha)rviz_map_plugin::MeshVisual
~MeshVisual()rviz_map_plugin::MeshVisualvirtual


rviz_map_plugin
Author(s): Sebastian Pütz , Kristin Schmidt , Jan Philipp Vogtherr , Malte kleine Piening
autogenerated on Sun Jan 21 2024 04:06:25