Go to the documentation of this file. 1 #ifndef WRENCHSTAMPED_VISUAL_H
2 #define WRENCHSTAMPED_VISUAL_H
4 #include <geometry_msgs/Wrench.h>
10 class [[deprecated("Replace with ScrewVisual")]] WrenchVisual;
16 inline void setWrench(
const Ogre::Vector3& force,
const Ogre::Vector3& torque)
20 inline void setWrench(
const geometry_msgs::Wrench& wrench)
22 setScrew(wrench.force, wrench.torque);
45 #endif // WRENCHSTAMPED_VISUAL_H
void setAngularColor(float r, float g, float b, float a)
ScrewVisual(Ogre::SceneManager *scene_manager, Ogre::SceneNode *parent_node)
void setScrew(const Ogre::Vector3 &linear, const Ogre::Vector3 &angular)
void setTorqueScale(float s)
void setForceColor(float r, float g, float b, float a)
void setLinearScale(float s)
void setForceScale(float s)
void setTorqueColor(float r, float g, float b, float a)
void setWrench(const Ogre::Vector3 &force, const Ogre::Vector3 &torque)
void setAngularScale(float s)
void setWrench(const geometry_msgs::Wrench &wrench)
void setLinearColor(float r, float g, float b, float a)
rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust, William Woodall
autogenerated on Fri Dec 13 2024 03:31:03