This is the complete list of members for mvsim::DummyInvisibleBlock, including all inherited members.
| add_sensor(const SensorBase::Ptr &sensor) | mvsim::DummyInvisibleBlock | inline |
| addCustomVisualization(const mrpt::opengl::CRenderizable::Ptr &glModel, const mrpt::poses::CPose3D &modelPose={}, const float modelScale=1.0f, const std::string &modelName="group", const std::optional< std::string > &modelURI=std::nullopt, const bool initialShowBoundingBox=false) | mvsim::VisualObject | protected |
| apply_force([[maybe_unused]] const mrpt::math::TVector2D &force, [[maybe_unused]] const mrpt::math::TPoint2D &applyPoint) override | mvsim::DummyInvisibleBlock | inlinevirtual |
| mvsim::Simulable::apply_force(const mrpt::math::TVector2D &force, const mrpt::math::TPoint2D &applyPoint=mrpt::math::TPoint2D(0, 0)) | mvsim::Simulable | virtual |
| b2d_body() const | mvsim::Simulable | inline |
| b2d_body() | mvsim::Simulable | inline |
| collisionShape() const | mvsim::VisualObject | inline |
| collisionShape_ | mvsim::VisualObject | private |
| create_multibody_system(b2World &) | mvsim::DummyInvisibleBlock | inlinevirtual |
| customVisualVisible(const bool visible) | mvsim::VisualObject | |
| customVisualVisible() const | mvsim::VisualObject | |
| DummyInvisibleBlock(World *parent) | mvsim::DummyInvisibleBlock | |
| factory(World *parent, const rapidxml::xml_node< char > *xml_node) | mvsim::DummyInvisibleBlock | static |
| factory(World *parent, const std::string &xml_text) | mvsim::DummyInvisibleBlock | static |
| freeOpenGLResources() | mvsim::Simulable | inlinevirtual |
| FreeOpenGLResources() | mvsim::VisualObject | static |
| GeometryEpsilon | mvsim::VisualObject | static |
| getCPose2D() const | mvsim::Simulable | |
| getCPose3D() const | mvsim::Simulable | |
| getElevationAt([[maybe_unused]] const mrpt::math::TPoint2D &worldXY) const | mvsim::Simulable | inlinevirtual |
| getLinearAcceleration() const | mvsim::Simulable | |
| getMass() const | mvsim::DummyInvisibleBlock | inlinevirtual |
| getMaxBlockRadius() const | mvsim::DummyInvisibleBlock | inlinevirtual |
| getName() const | mvsim::Simulable | inline |
| getPose() const | mvsim::Simulable | |
| getPoseNoLock() const | mvsim::Simulable | |
| getRelativePose() const | mvsim::Simulable | inlinevirtual |
| getSimulableWorldObject() | mvsim::Simulable | inline |
| getSimulableWorldObject() const | mvsim::Simulable | inline |
| getTwist() const | mvsim::Simulable | |
| getVelocityLocal() const | mvsim::Simulable | |
| glCollision_ | mvsim::VisualObject | protected |
| glCustomVisual_ | mvsim::VisualObject | protected |
| glCustomVisualId_ | mvsim::VisualObject | protected |
| guiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical) | mvsim::VisualObject | virtual |
| hadCollision() const | mvsim::Simulable | |
| implParseVisual(const rapidxml::xml_node< char > &visual_node) | mvsim::VisualObject | private |
| insertCustomVizIntoPhysical_ | mvsim::VisualObject | protected |
| insertCustomVizIntoViz_ | mvsim::VisualObject | protected |
| internalGuiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical, [[maybe_unused]] bool childrenOnly) override | mvsim::DummyInvisibleBlock | protected |
| mvsim::VisualObject::internalGuiUpdate(const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &viz, const mrpt::optional_ref< mrpt::opengl::COpenGLScene > &physical, bool childrenOnly=false)=0 | mvsim::VisualObject | protectedpure virtual |
| isInCollision() const | mvsim::Simulable | |
| meAsVisualObject() | mvsim::Simulable | inlinevirtual |
| name_ | mvsim::Simulable | protected |
| parent() | mvsim::VisualObject | inline |
| parent() const | mvsim::VisualObject | inline |
| parseVisual(const rapidxml::xml_node< char > &rootNode) | mvsim::VisualObject | protected |
| parseVisual(const JointXMLnode<> &rootNode) | mvsim::VisualObject | protected |
| Ptr typedef | mvsim::DummyInvisibleBlock | |
| registerOnServer(mvsim::Client &c) override | mvsim::DummyInvisibleBlock | inlineprotectedvirtual |
| resetCollisionFlag() | mvsim::Simulable | |
| sensors_ | mvsim::DummyInvisibleBlock | private |
| setCollisionShape(const Shape2p5 &cs) | mvsim::VisualObject | inlineprotected |
| setName(const std::string &s) | mvsim::Simulable | inline |
| setPose(const mrpt::math::TPose3D &p, bool notifyChange=true) const | mvsim::Simulable | |
| setRelativePose(const mrpt::math::TPose3D &p) | mvsim::Simulable | inlinevirtual |
| setTwist(const mrpt::math::TTwist2D &dq) const | mvsim::Simulable | |
| showCollisionShape(bool show) | mvsim::VisualObject | |
| simul_post_timestep(const TSimulContext &context) override | mvsim::DummyInvisibleBlock | inlinevirtual |
| simul_pre_timestep(const TSimulContext &context) override | mvsim::DummyInvisibleBlock | inlinevirtual |
| Simulable(World *parent) | mvsim::Simulable | inline |
| VisualObject(World *parent, bool insertCustomVizIntoViz=true, bool insertCustomVizIntoPhysical=true) | mvsim::VisualObject | |
| world_ | mvsim::VisualObject | protected |
| ~VisualObject() | mvsim::VisualObject | virtual |