KDL::RigidBodyInertia Class Reference

6D Inertia of a rigid body More...

`#include <rigidbodyinertia.hpp>`

## Public Member Functions

Vector getCOG () const

double getMass () const

RotationalInertia getRotationalInertia () const

RigidBodyInertia RefPoint (const Vector &p)

RigidBodyInertia (double m=0, const Vector &oc=Vector::Zero(), const RotationalInertia &Ic=RotationalInertia::Zero())

~RigidBodyInertia ()

## Static Public Member Functions

static RigidBodyInertia Zero ()

## Private Member Functions

RigidBodyInertia (double m, const Vector &h, const RotationalInertia &I, bool mhi)

## Private Attributes

Vector h

RotationalInertia I

double m

## Friends

class ArticulatedBodyInertia

RigidBodyInertia operator* (double a, const RigidBodyInertia &I)

Wrench operator* (const RigidBodyInertia &I, const Twist &t)

RigidBodyInertia operator* (const Frame &T, const RigidBodyInertia &I)

RigidBodyInertia operator* (const Rotation &R, const RigidBodyInertia &I)

RigidBodyInertia operator+ (const RigidBodyInertia &Ia, const RigidBodyInertia &Ib)

## Detailed Description

6D Inertia of a rigid body

The inertia is defined in a certain reference point and a certain reference base. The reference point does not have to coincide with the origin of the reference frame.

Definition at line 37 of file rigidbodyinertia.hpp.

## ◆ RigidBodyInertia() [1/2]

 KDL::RigidBodyInertia::RigidBodyInertia ( double m = `0`, const Vector & oc = `Vector::Zero()`, const RotationalInertia & Ic = `RotationalInertia::Zero()` )
explicit

This constructor creates a cartesian space inertia matrix, the arguments are the mass, the vector from the reference point to cog and the rotational inertia in the cog.

Definition at line 37 of file rigidbodyinertia.cpp.

## ◆ ~RigidBodyInertia()

 KDL::RigidBodyInertia::~RigidBodyInertia ( )
inline

Definition at line 54 of file rigidbodyinertia.hpp.

## ◆ RigidBodyInertia() [2/2]

 KDL::RigidBodyInertia::RigidBodyInertia ( double m, const Vector & h, const RotationalInertia & I, bool mhi )
private

Definition at line 32 of file rigidbodyinertia.cpp.

## ◆ getCOG()

 Vector KDL::RigidBodyInertia::getCOG ( ) const
inline

Get the center of gravity of the rigid body

Definition at line 78 of file rigidbodyinertia.hpp.

## ◆ getMass()

 double KDL::RigidBodyInertia::getMass ( ) const
inline

Get the mass of the rigid body

Definition at line 71 of file rigidbodyinertia.hpp.

## ◆ getRotationalInertia()

 RotationalInertia KDL::RigidBodyInertia::getRotationalInertia ( ) const
inline

Get the rotational inertia expressed in the reference frame (not the cog)

Definition at line 86 of file rigidbodyinertia.hpp.

## ◆ RefPoint()

 RigidBodyInertia KDL::RigidBodyInertia::RefPoint ( const Vector & p )

Reference point change with v the vector from the old to the new point expressed in the current reference frame

Definition at line 85 of file rigidbodyinertia.cpp.

## ◆ Zero()

 static RigidBodyInertia KDL::RigidBodyInertia::Zero ( )
inlinestatic

Creates an inertia with zero mass, and zero RotationalInertia

Definition at line 49 of file rigidbodyinertia.hpp.

## ◆ ArticulatedBodyInertia

 friend class ArticulatedBodyInertia
friend

Definition at line 96 of file rigidbodyinertia.hpp.

## ◆ operator* [1/4]

 RigidBodyInertia operator* ( double a, const RigidBodyInertia & I )
friend

Scalar product: I_new = double * I_old

Definition at line 44 of file rigidbodyinertia.cpp.

## ◆ operator* [2/4]

 Wrench operator* ( const RigidBodyInertia & I, const Twist & t )
friend

calculate spatial momentum: h = I*v make sure that the twist v and the inertia are expressed in the same reference frame/point

Definition at line 52 of file rigidbodyinertia.cpp.

## ◆ operator* [3/4]

 RigidBodyInertia operator* ( const Frame & T, const RigidBodyInertia & I )
friend

Coordinate system transform Ia = T_a_b*Ib with T_a_b the frame from a to b.

Definition at line 56 of file rigidbodyinertia.cpp.

## ◆ operator* [4/4]

 RigidBodyInertia operator* ( const Rotation & R, const RigidBodyInertia & I )
friend

Reference frame orientation change Ia = R_a_b*Ib with R_a_b the rotation of b expressed in a

Definition at line 74 of file rigidbodyinertia.cpp.

## ◆ operator+

 RigidBodyInertia operator+ ( const RigidBodyInertia & Ia, const RigidBodyInertia & Ib )
friend

addition I: I_new = I_old1 + I_old2, make sure that I_old1 and I_old2 are expressed in the same reference frame/point, otherwise the result is worth nothing

Definition at line 48 of file rigidbodyinertia.cpp.

## ◆ h

 Vector KDL::RigidBodyInertia::h
private

Definition at line 93 of file rigidbodyinertia.hpp.

## ◆ I

 RotationalInertia KDL::RigidBodyInertia::I
private

Definition at line 94 of file rigidbodyinertia.hpp.

## ◆ m

 double KDL::RigidBodyInertia::m
private

Definition at line 92 of file rigidbodyinertia.hpp.

The documentation for this class was generated from the following files:

orocos_kdl
Author(s):
autogenerated on Tue Sep 22 2020 03:17:50