custom_parameter_indices.h
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29 #ifndef CUSTOM_PARAMETER_INDICES_H
30 #define CUSTOM_PARAMETER_INDICES_H
31 
32 // These are custom parameter indexes for the shader programs. Keep
33 // them all here, so they stay consistent across the app.
34 //
35 // These need to agree with the values in the shader programs, which
36 // are defined here: ogre_media/materials/glsl/*.program.
37 // In there, look for lines like:
38 // param_named_auto <param name> custom <index number>
39 // They are spread out across the files, appearing just
40 // where they are needed.
41 #define SIZE_PARAMETER 0
42 #define ALPHA_PARAMETER 1
43 #define PICK_COLOR_PARAMETER 2
44 #define NORMAL_PARAMETER 3
45 #define UP_PARAMETER 4
46 #define HIGHLIGHT_PARAMETER 5
47 #define AUTO_SIZE_PARAMETER 6
48 
49 #endif // CUSTOM_PARAMETER_INDICES_H


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Sat Apr 27 2019 02:33:41