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win32/coil/Signal.cpp
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1
// -*- C++ -*-
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#include <
coil/config_coil.h
>
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#include <coil/Signal.h>
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#include <signal.h>
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namespace
coil
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{
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SignalAction::SignalAction
()
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: m_handle(0), m_signum(0), m_mask(0), m_flags(0)
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{
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}
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SignalAction::SignalAction
(
SignalHandler
handle,
int
signum,
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sigset_t
*mask,
int
flags)
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:
m_handle
(handle),
m_signum
(signum),
m_mask
(mask),
m_flags
(flags)
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{
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::signal(
m_signum
,
m_handle
);
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}
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SignalAction::~SignalAction
()
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{
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}
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};
coil::SignalAction::~SignalAction
~SignalAction()
Destructor.
Definition:
posix/coil/Signal.cpp:78
coil::SignalAction::m_handle
SignalHandler m_handle
Definition:
posix/coil/Signal.h:105
coil::SignalAction::m_flags
int m_flags
Definition:
posix/coil/Signal.h:108
coil::SignalAction::m_mask
sigset_t * m_mask
Definition:
posix/coil/Signal.h:107
coil::SignalHandler
void(* SignalHandler)(int)
Definition:
ace/coil/Signal.h:35
coil::SignalAction::SignalAction
SignalAction()
Constructor.
Definition:
posix/coil/Signal.cpp:37
config_coil.h
coil::SignalAction::m_signum
int m_signum
Definition:
posix/coil/Signal.h:106
coil::__sigset
Definition:
win32/coil/Signal.h:33
coil
Common Object Interface Layer.
Definition:
ace/coil/Condition.cpp:22
openrtm_aist
Author(s): Noriaki Ando
autogenerated on Thu Jun 6 2019 19:26:00