IceMaths::IndexedTriangle Member List

This is the complete list of members for IceMaths::IndexedTriangle, including all inherited members.

Angle(const IndexedTriangle &tri, const Point *verts) const IceMaths::IndexedTriangle
Area(const Point *verts) const IceMaths::IndexedTriangle
BackfaceCulling(const Point *verts, const Point &source) const IceMaths::IndexedTriangle
Center(const Point *verts, Point &center) const IceMaths::IndexedTriangle
CenteredNormal(const Point *verts, Point &normal) const IceMaths::IndexedTriangle
Compacity(const Point *verts) const IceMaths::IndexedTriangle
ComputeCubeIndex(const Point *verts) const IceMaths::IndexedTriangle
ComputeOcclusionPotential(const Point *verts, const Point &view) const IceMaths::IndexedTriangle
ComputePoint(const Point *verts, float u, float v, Point &pt, udword *nearvtx=null) const IceMaths::IndexedTriangle
DenormalizedNormal(const Point *verts, Point &normal) const IceMaths::IndexedTriangle
Equal(const IndexedTriangle &tri) const IceMaths::IndexedTriangle
FindEdge(udword vref0, udword vref1) const IceMaths::IndexedTriangle
Flip()IceMaths::IndexedTriangle
GetVRefs(ubyte edgenb, udword &vref0, udword &vref1, udword &vref2) const IceMaths::IndexedTriangle
HasVertex(udword ref) const IceMaths::IndexedTriangle
HasVertex(udword ref, udword *index) const IceMaths::IndexedTriangle
IndexedTriangle()IceMaths::IndexedTriangleinline
IndexedTriangle(udword r0, udword r1, udword r2)IceMaths::IndexedTriangleinline
IndexedTriangle(const IndexedTriangle &triangle)IceMaths::IndexedTriangleinline
IsDegenerate() const IceMaths::IndexedTriangle
IsVisible(const Point *verts, const Point &source) const IceMaths::IndexedTriangle
MaxEdgeLength(const Point *verts) const IceMaths::IndexedTriangle
MinEdgeLength(const Point *verts) const IceMaths::IndexedTriangle
mVRefIceMaths::IndexedTriangle
Normal(const Point *verts, Point &normal) const IceMaths::IndexedTriangle
OppositeVertex(udword vref0, udword vref1) const IceMaths::IndexedTriangle
OppositeVertex(ubyte edgenb) const IceMaths::IndexedTriangleinline
Perimeter(const Point *verts) const IceMaths::IndexedTriangle
PlaneEquation(const Point *verts) const IceMaths::IndexedTriangleinline
RandomPoint(const Point *verts, Point &random) const IceMaths::IndexedTriangle
ReplaceVertex(udword oldref, udword newref)IceMaths::IndexedTriangle
~IndexedTriangle()IceMaths::IndexedTriangleinline


openhrp3
Author(s): AIST, General Robotix Inc., Nakamura Lab of Dept. of Mechano Informatics at University of Tokyo
autogenerated on Sat Apr 13 2019 02:14:32