| Advance(float32 t) | b2Body | inlineprivate | 
  | ApplyAngularImpulse(float32 impulse, bool wake) | b2Body | inline | 
  | ApplyForce(const b2Vec2 &force, const b2Vec2 &point, bool wake) | b2Body | inline | 
  | ApplyForceToCenter(const b2Vec2 &force, bool wake) | b2Body | inline | 
  | ApplyLinearImpulse(const b2Vec2 &impulse, const b2Vec2 &point, bool wake) | b2Body | inline | 
  | ApplyTorque(float32 torque, bool wake) | b2Body | inline | 
  | b2Body(const b2BodyDef *bd, b2World *world) | b2Body | private | 
  | b2Contact class | b2Body | friend | 
  | b2ContactManager class | b2Body | friend | 
  | b2ContactSolver class | b2Body | friend | 
  | b2DistanceJoint class | b2Body | friend | 
  | b2FrictionJoint class | b2Body | friend | 
  | b2GearJoint class | b2Body | friend | 
  | b2Island class | b2Body | friend | 
  | b2MotorJoint class | b2Body | friend | 
  | b2MouseJoint class | b2Body | friend | 
  | b2PrismaticJoint class | b2Body | friend | 
  | b2PulleyJoint class | b2Body | friend | 
  | b2RevoluteJoint class | b2Body | friend | 
  | b2RopeJoint class | b2Body | friend | 
  | b2WeldJoint class | b2Body | friend | 
  | b2WheelJoint class | b2Body | friend | 
  | b2World class | b2Body | friend | 
  | CreateFixture(const b2FixtureDef *def) | b2Body |  | 
  | CreateFixture(const b2Shape *shape, float32 density) | b2Body |  | 
  | DestroyFixture(b2Fixture *fixture) | b2Body |  | 
  | Dump() | b2Body |  | 
  | e_activeFlag enum value | b2Body | private | 
  | e_autoSleepFlag enum value | b2Body | private | 
  | e_awakeFlag enum value | b2Body | private | 
  | e_bulletFlag enum value | b2Body | private | 
  | e_fixedRotationFlag enum value | b2Body | private | 
  | e_islandFlag enum value | b2Body | private | 
  | e_toiFlag enum value | b2Body | private | 
  | GetAngle() const | b2Body | inline | 
  | GetAngularDamping() const | b2Body | inline | 
  | GetAngularVelocity() const | b2Body | inline | 
  | GetContactList() | b2Body | inline | 
  | GetContactList() const | b2Body | inline | 
  | GetFixtureList() | b2Body | inline | 
  | GetFixtureList() const | b2Body | inline | 
  | GetGravityScale() const | b2Body | inline | 
  | GetInertia() const | b2Body | inline | 
  | GetJointList() | b2Body | inline | 
  | GetJointList() const | b2Body | inline | 
  | GetLinearDamping() const | b2Body | inline | 
  | GetLinearVelocity() const | b2Body | inline | 
  | GetLinearVelocityFromLocalPoint(const b2Vec2 &localPoint) const | b2Body | inline | 
  | GetLinearVelocityFromWorldPoint(const b2Vec2 &worldPoint) const | b2Body | inline | 
  | GetLocalCenter() const | b2Body | inline | 
  | GetLocalPoint(const b2Vec2 &worldPoint) const | b2Body | inline | 
  | GetLocalVector(const b2Vec2 &worldVector) const | b2Body | inline | 
  | GetMass() const | b2Body | inline | 
  | GetMassData(b2MassData *data) const | b2Body | inline | 
  | GetNext() | b2Body | inline | 
  | GetNext() const | b2Body | inline | 
  | GetPosition() const | b2Body | inline | 
  | GetTransform() const | b2Body | inline | 
  | GetType() const | b2Body | inline | 
  | GetUserData() const | b2Body | inline | 
  | GetWorld() | b2Body | inline | 
  | GetWorld() const | b2Body | inline | 
  | GetWorldCenter() const | b2Body | inline | 
  | GetWorldPoint(const b2Vec2 &localPoint) const | b2Body | inline | 
  | GetWorldVector(const b2Vec2 &localVector) const | b2Body | inline | 
  | IsActive() const | b2Body | inline | 
  | IsAwake() const | b2Body | inline | 
  | IsBullet() const | b2Body | inline | 
  | IsFixedRotation() const | b2Body | inline | 
  | IsSleepingAllowed() const | b2Body | inline | 
  | m_angularDamping | b2Body | private | 
  | m_angularVelocity | b2Body | private | 
  | m_contactList | b2Body | private | 
  | m_fixtureCount | b2Body | private | 
  | m_fixtureList | b2Body | private | 
  | m_flags | b2Body | private | 
  | m_force | b2Body | private | 
  | m_gravityScale | b2Body | private | 
  | m_I | b2Body | private | 
  | m_invI | b2Body | private | 
  | m_invMass | b2Body | private | 
  | m_islandIndex | b2Body | private | 
  | m_jointList | b2Body | private | 
  | m_linearDamping | b2Body | private | 
  | m_linearVelocity | b2Body | private | 
  | m_mass | b2Body | private | 
  | m_next | b2Body | private | 
  | m_prev | b2Body | private | 
  | m_sleepTime | b2Body | private | 
  | m_sweep | b2Body | private | 
  | m_torque | b2Body | private | 
  | m_type | b2Body | private | 
  | m_userData | b2Body | private | 
  | m_world | b2Body | private | 
  | m_xf | b2Body | private | 
  | ResetMassData() | b2Body |  | 
  | SetActive(bool flag) | b2Body |  | 
  | SetAngularDamping(float32 angularDamping) | b2Body | inline | 
  | SetAngularVelocity(float32 omega) | b2Body | inline | 
  | SetAwake(bool flag) | b2Body | inline | 
  | SetBullet(bool flag) | b2Body | inline | 
  | SetFixedRotation(bool flag) | b2Body |  | 
  | SetGravityScale(float32 scale) | b2Body | inline | 
  | SetLinearDamping(float32 linearDamping) | b2Body | inline | 
  | SetLinearVelocity(const b2Vec2 &v) | b2Body | inline | 
  | SetMassData(const b2MassData *data) | b2Body |  | 
  | SetSleepingAllowed(bool flag) | b2Body | inline | 
  | SetTransform(const b2Vec2 &position, float32 angle) | b2Body |  | 
  | SetType(b2BodyType type) | b2Body |  | 
  | SetUserData(void *data) | b2Body | inline | 
  | ShouldCollide(const b2Body *other) const | b2Body | private | 
  | SynchronizeFixtures() | b2Body | private | 
  | SynchronizeTransform() | b2Body | inlineprivate | 
  | ~b2Body() | b2Body | private |