point_types.h
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29 
30 #ifndef MCL_3DL_POINT_TYPES_H
31 #define MCL_3DL_POINT_TYPES_H
32 
33 #include <pcl/point_types.h>
34 #include <pcl/point_cloud.h>
35 
36 namespace mcl_3dl
37 {
38 struct EIGEN_ALIGN16 PointXYZIL
39 {
41  float intensity;
42  uint32_t label;
43 
44  inline PointXYZIL()
45  {
46  x = y = z = 0.0f;
47  data[3] = 1.0f;
48  intensity = 0.0f;
49  label = 0;
50  }
51 
52  EIGEN_MAKE_ALIGNED_OPERATOR_NEW
53 };
54 } // namespace mcl_3dl
55 
56 POINT_CLOUD_REGISTER_POINT_STRUCT(
58  (float, x, x)(float, y, y)(float, z, z)(float, intensity, intensity)(uint32_t, label, label))
59 
60 #endif // MCL_3DL_POINT_TYPES_H
TFSIMD_FORCE_INLINE const tfScalar & y() const
TFSIMD_FORCE_INLINE const tfScalar & x() const
TFSIMD_FORCE_INLINE const tfScalar & z() const


mcl_3dl
Author(s): Atsushi Watanabe
autogenerated on Mon Jul 8 2019 03:32:36