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include
mcl_3dl
point_types.h
Go to the documentation of this file.
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/*
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* Copyright (c) 2018, the mcl_3dl authors
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef MCL_3DL_POINT_TYPES_H
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#define MCL_3DL_POINT_TYPES_H
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#include <pcl/point_types.h>
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#include <pcl/point_cloud.h>
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namespace
mcl_3dl
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{
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struct
EIGEN_ALIGN16
PointXYZIL
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{
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PCL_ADD_POINT4D
;
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float
intensity
;
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uint32_t
label
;
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inline
PointXYZIL
()
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{
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x
=
y
=
z
= 0.0f;
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data[3] = 1.0f;
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intensity = 0.0f;
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label = 0;
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}
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EIGEN_MAKE_ALIGNED_OPERATOR_NEW
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};
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}
// namespace mcl_3dl
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POINT_CLOUD_REGISTER_POINT_STRUCT(
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mcl_3dl::PointXYZIL
,
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(
float
,
x
,
x
)(
float
,
y
,
y
)(
float
,
z
,
z
)(
float
, intensity, intensity)(uint32_t, label, label))
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#endif // MCL_3DL_POINT_TYPES_H
mcl_3dl::PointXYZIL
Definition:
point_types.h:38
mcl_3dl::PointXYZIL::PointXYZIL
PointXYZIL()
Definition:
point_types.h:44
mcl_3dl
Definition:
chunked_kdtree.h:41
y
TFSIMD_FORCE_INLINE const tfScalar & y() const
x
TFSIMD_FORCE_INLINE const tfScalar & x() const
z
TFSIMD_FORCE_INLINE const tfScalar & z() const
mcl_3dl::PointXYZIL::intensity
float intensity
Definition:
point_types.h:41
mcl_3dl::PointXYZIL::label
uint32_t label
Definition:
point_types.h:42
mcl_3dl::PointXYZIL::PCL_ADD_POINT4D
PCL_ADD_POINT4D
Definition:
point_types.h:40
mcl_3dl
Author(s): Atsushi Watanabe
autogenerated on Mon Jul 8 2019 03:32:36