xy_orbit_view_controller.h
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29 
30 #ifndef RVIZ_SIMPLE_ORBIT_VIEW_CONTROLLER_H
31 #define RVIZ_SIMPLE_ORBIT_VIEW_CONTROLLER_H
32 
34 
35 #include <OgreVector3.h>
36 
37 namespace Ogre
38 {
39 class SceneNode;
40 }
41 
42 namespace rviz
43 {
44 
49 {
50 Q_OBJECT
51 public:
52  virtual void onInitialize();
53 
54  virtual void handleMouseEvent(ViewportMouseEvent& evt);
55 
56  virtual void lookAt( const Ogre::Vector3& point );
57 
63  virtual void mimic( ViewController* source_view );
64 
65 protected:
66  virtual void updateCamera();
67 
68  bool intersectGroundPlane( Ogre::Ray mouse_ray, Ogre::Vector3 &intersection_3d );
69 };
70 
71 }
72 
73 #endif // RVIZ_VIEW_CONTROLLER_H
Like the orbit view controller, but focal point moves only in the x-y plane.
An orbital camera, controlled by yaw, pitch, distance, and focal point.


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Wed Aug 28 2019 04:01:52