mvsim::GroundGrid Member List

This is the complete list of members for mvsim::GroundGrid, including all inherited members.

apply_force(const mrpt::math::TVector2D &force, const mrpt::math::TPoint2D &applyPoint=mrpt::math::TPoint2D(0, 0))mvsim::Simulablevirtual
b2d_body() const mvsim::Simulableinline
b2d_body()mvsim::Simulableinline
factory(World *parent, const rapidxml::xml_node< char > *xml_node, const char *class_name=nullptr)mvsim::WorldElementBasestatic
getCPose2D() const mvsim::Simulable
getName() const mvsim::Simulableinline
getPose() const mvsim::Simulableinline
getTwist() const mvsim::Simulableinline
getVelocity() const mvsim::Simulableinline
getVelocityLocal() const mvsim::Simulable
getVisualModelBoundingBox(mrpt::math::TPoint3D &bbmin, mrpt::math::TPoint3D &bbmax) const mvsim::VisualObjectinline
getWorldObject()mvsim::VisualObjectinline
getWorldObject() const mvsim::VisualObjectinline
GroundGrid(World *parent, const rapidxml::xml_node< char > *root)mvsim::GroundGrid
guiUpdate(mrpt::opengl::COpenGLScene &scene)mvsim::VisualObjectvirtual
hadCollision() const mvsim::Simulableinline
internalGuiGetVisualPose()mvsim::VisualObjectinlineprotectedvirtual
internalGuiUpdate(mrpt::opengl::COpenGLScene &scene, bool childrenOnly) overridemvsim::GroundGridprotectedvirtual
isInCollision() const mvsim::Simulableinline
loadConfigFrom(const rapidxml::xml_node< char > *root) overridemvsim::GroundGridvirtual
m_colormvsim::GroundGridprotected
m_float_center_at_vehicle_namemvsim::GroundGridprotected
m_gl_groundgridmvsim::GroundGridprotected
m_glBoundingBoxmvsim::VisualObjectprotected
m_glCustomVisualmvsim::VisualObjectprotected
m_glCustomVisualIdmvsim::VisualObjectprotected
m_intervalmvsim::GroundGridprotected
m_is_floatingmvsim::GroundGridprotected
m_line_widthmvsim::GroundGridprotected
m_namemvsim::Simulableprotected
m_worldmvsim::VisualObjectprotected
m_x_maxmvsim::GroundGridprotected
m_x_minmvsim::GroundGridprotected
m_y_maxmvsim::GroundGridprotected
m_y_minmvsim::GroundGridprotected
parseVisual(const rapidxml::xml_node< char > *visual_node)mvsim::VisualObjectprotected
poses_mutex_lock() overridemvsim::GroundGridinlinevirtual
poses_mutex_unlock() overridemvsim::GroundGridinlinevirtual
Ptr typedefmvsim::WorldElementBase
registerOnServer(mvsim::Client &c)mvsim::Simulablevirtual
resetCollisionFlag()mvsim::Simulableinline
setName(const std::string &s)mvsim::Simulableinline
setPose(const mrpt::math::TPose3D &p) const mvsim::Simulableinline
setTwist(const mrpt::math::TTwist2D &dq) const mvsim::Simulableinline
showBoundingBox(bool show)mvsim::VisualObject
simul_post_timestep(const TSimulContext &context)mvsim::Simulablevirtual
simul_pre_timestep(const TSimulContext &context)mvsim::Simulablevirtual
VisualObject(World *parent)mvsim::VisualObjectinline
WorldElementBase(World *parent)mvsim::WorldElementBaseinline
~GroundGrid()mvsim::GroundGridvirtual
~VisualObject()mvsim::VisualObjectinlinevirtual
~WorldElementBase()mvsim::WorldElementBaseinlinevirtual


mvsim
Author(s):
autogenerated on Fri May 7 2021 03:05:52