collision_world_fcl.h
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34 
35 /* Author: Ioan Sucan */
36 
37 #ifndef MOVEIT_COLLISION_DETECTION_FCL_COLLISION_WORLD_FCL_
38 #define MOVEIT_COLLISION_DETECTION_FCL_COLLISION_WORLD_FCL_
39 
41 #include <fcl/broadphase/broadphase.h>
42 #include <memory>
43 
44 namespace collision_detection
45 {
47 {
48 public:
50  explicit CollisionWorldFCL(const WorldPtr& world);
51  CollisionWorldFCL(const CollisionWorldFCL& other, const WorldPtr& world);
52  virtual ~CollisionWorldFCL();
53 
54  virtual void checkRobotCollision(const CollisionRequest& req, CollisionResult& res, const CollisionRobot& robot,
55  const robot_state::RobotState& state) const;
56  virtual void checkRobotCollision(const CollisionRequest& req, CollisionResult& res, const CollisionRobot& robot,
57  const robot_state::RobotState& state, const AllowedCollisionMatrix& acm) const;
58  virtual void checkRobotCollision(const CollisionRequest& req, CollisionResult& res, const CollisionRobot& robot,
59  const robot_state::RobotState& state1, const robot_state::RobotState& state2) const;
60  virtual void checkRobotCollision(const CollisionRequest& req, CollisionResult& res, const CollisionRobot& robot,
61  const robot_state::RobotState& state1, const robot_state::RobotState& state2,
62  const AllowedCollisionMatrix& acm) const;
63  virtual void checkWorldCollision(const CollisionRequest& req, CollisionResult& res,
64  const CollisionWorld& other_world) const;
65  virtual void checkWorldCollision(const CollisionRequest& req, CollisionResult& res, const CollisionWorld& other_world,
66  const AllowedCollisionMatrix& acm) const;
67 
68  virtual void distanceRobot(const DistanceRequest& req, DistanceResult& res, const CollisionRobot& robot,
69  const robot_state::RobotState& state) const override;
70 
71  virtual void distanceWorld(const DistanceRequest& req, DistanceResult& res,
72  const CollisionWorld& world) const override;
73 
74  virtual void setWorld(const WorldPtr& world);
75 
76 protected:
77  void checkWorldCollisionHelper(const CollisionRequest& req, CollisionResult& res, const CollisionWorld& other_world,
78  const AllowedCollisionMatrix* acm) const;
80  const robot_state::RobotState& state, const AllowedCollisionMatrix* acm) const;
81 
82  void constructFCLObject(const World::Object* obj, FCLObject& fcl_obj) const;
83  void updateFCLObject(const std::string& id);
84 
85  std::unique_ptr<fcl::BroadPhaseCollisionManager> manager_;
86  std::map<std::string, FCLObject> fcl_objs_;
87 
88 private:
89  void initialize();
90  void notifyObjectChange(const ObjectConstPtr& obj, World::Action action);
92 };
93 }
94 
95 #endif
void updateFCLObject(const std::string &id)
void checkRobotCollisionHelper(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix *acm) const
virtual void distanceRobot(const DistanceRequest &req, DistanceResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const override
Compute the distance between a robot and the world.
virtual void distanceWorld(const DistanceRequest &req, DistanceResult &res, const CollisionWorld &world) const override
Compute the distance between another world.
Represents an action that occurred on an object in the world. Several bits may be set indicating seve...
Definition: world.h:195
std::unique_ptr< fcl::BroadPhaseCollisionManager > manager_
Generic interface to collision detection.
World::ObjectConstPtr ObjectConstPtr
virtual void setWorld(const WorldPtr &world)
A representation of an object.
Definition: world.h:80
void checkWorldCollisionHelper(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world, const AllowedCollisionMatrix *acm) const
virtual void checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world) const
Check whether a given set of objects is in collision with objects from another world. Any contacts are considered.
Definition of a structure for the allowed collision matrix. All elements in the collision world are r...
This class represents a collision model of the robot and can be used for self collision checks (to ch...
virtual void checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const
Check whether the robot model is in collision with the world. Any collisions between a robot link and...
Perform collision checking with the environment. The collision world maintains a representation of th...
Representation of a robot&#39;s state. This includes position, velocity, acceleration and effort...
Definition: robot_state.h:123
void notifyObjectChange(const ObjectConstPtr &obj, World::Action action)
std::map< std::string, FCLObject > fcl_objs_
void constructFCLObject(const World::Object *obj, FCLObject &fcl_obj) const


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Sun Oct 18 2020 13:16:33