Classes | Namespaces | Typedefs | Enumerations | Functions
collision_matrix.h File Reference
#include <moveit/collision_detection/collision_common.h>
#include <moveit/macros/class_forward.h>
#include <moveit_msgs/AllowedCollisionMatrix.h>
#include <boost/function.hpp>
#include <iostream>
#include <vector>
#include <string>
#include <map>
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Classes

class  collision_detection::AllowedCollisionMatrix
 Definition of a structure for the allowed collision matrix. All elements in the collision world are referred to by their names. This class represents which collisions are allowed to happen and which are not. More...
 

Namespaces

 collision_detection
 Generic interface to collision detection.
 
 collision_detection::AllowedCollision
 Any pair of bodies can have a collision state associated to it.
 

Typedefs

typedef boost::function< bool(collision_detection::Contact &)> collision_detection::DecideContactFn
 Signature of predicate that decides whether a contact is allowed or not (when AllowedCollision::Type is CONDITIONAL) More...
 

Enumerations

enum  collision_detection::AllowedCollision::Type { collision_detection::AllowedCollision::NEVER, collision_detection::AllowedCollision::ALWAYS, collision_detection::AllowedCollision::CONDITIONAL }
 

Functions

 collision_detection::MOVEIT_CLASS_FORWARD (AllowedCollisionMatrix)
 


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Sun Jan 21 2018 03:54:29