collision_detection::CollisionWorldDistanceField Member List

This is the complete list of members for collision_detection::CollisionWorldDistanceField, including all inherited members.

checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const collision_detection::CollisionWorldDistanceFieldvirtual
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, GroupStateRepresentationPtr &gsr) const collision_detection::CollisionWorldDistanceFieldvirtual
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const collision_detection::CollisionWorldDistanceFieldvirtual
checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm, GroupStateRepresentationPtr &gsr) const collision_detection::CollisionWorldDistanceFieldvirtual
collision_detection::CollisionWorld::checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const collision_detection::CollisionWorldvirtual
collision_detection::CollisionWorld::checkCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const collision_detection::CollisionWorldvirtual
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const collision_detection::CollisionWorldDistanceFieldvirtual
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, GroupStateRepresentationPtr &gsr) const collision_detection::CollisionWorldDistanceFieldvirtual
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm) const collision_detection::CollisionWorldDistanceFieldvirtual
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm, GroupStateRepresentationPtr &gsr) const collision_detection::CollisionWorldDistanceFieldvirtual
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2) const collision_detection::CollisionWorldDistanceFieldinlinevirtual
checkRobotCollision(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state1, const robot_state::RobotState &state2, const AllowedCollisionMatrix &acm) const collision_detection::CollisionWorldDistanceFieldinlinevirtual
checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world) const collision_detection::CollisionWorldDistanceFieldinlinevirtual
checkWorldCollision(const CollisionRequest &req, CollisionResult &res, const CollisionWorld &other_world, const AllowedCollisionMatrix &acm) const collision_detection::CollisionWorldDistanceFieldinlinevirtual
collision_tolerance_collision_detection::CollisionWorldDistanceFieldprotected
CollisionWorld()collision_detection::CollisionWorld
CollisionWorld(const WorldPtr &world)collision_detection::CollisionWorldexplicit
CollisionWorld(const CollisionWorld &other, const WorldPtr &world)collision_detection::CollisionWorld
CollisionWorldDistanceField(Eigen::Vector3d size=Eigen::Vector3d(DEFAULT_SIZE_X, DEFAULT_SIZE_Y, DEFAULT_SIZE_Z), Eigen::Vector3d origin=Eigen::Vector3d(0, 0, 0), bool use_signed_distance_field=DEFAULT_USE_SIGNED_DISTANCE_FIELD, double resolution=DEFAULT_RESOLUTION, double collision_tolerance=DEFAULT_COLLISION_TOLERANCE, double max_propogation_distance=DEFAULT_MAX_PROPOGATION_DISTANCE)collision_detection::CollisionWorldDistanceField
CollisionWorldDistanceField(const WorldPtr &world, Eigen::Vector3d size=Eigen::Vector3d(DEFAULT_SIZE_X, DEFAULT_SIZE_Y, DEFAULT_SIZE_Z), Eigen::Vector3d origin=Eigen::Vector3d(0, 0, 0), bool use_signed_distance_field=DEFAULT_USE_SIGNED_DISTANCE_FIELD, double resolution=DEFAULT_RESOLUTION, double collision_tolerance=DEFAULT_COLLISION_TOLERANCE, double max_propogation_distance=DEFAULT_MAX_PROPOGATION_DISTANCE)collision_detection::CollisionWorldDistanceFieldexplicit
CollisionWorldDistanceField(const CollisionWorldDistanceField &other, const WorldPtr &world)collision_detection::CollisionWorldDistanceField
distance_field_cache_entry_collision_detection::CollisionWorldDistanceFieldprotected
distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state, bool verbose=false) const collision_detection::CollisionWorldDistanceFieldinlinevirtual
distanceRobot(const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix &acm, bool verbose=false) const collision_detection::CollisionWorldDistanceFieldinlinevirtual
distanceRobot(const DistanceRequest &req, DistanceResult &res, const CollisionRobot &robot, const robot_state::RobotState &state) const collision_detection::CollisionWorldDistanceFieldinlinevirtual
distanceWorld(const CollisionWorld &world, bool verbose=false) const collision_detection::CollisionWorldDistanceFieldinlinevirtual
distanceWorld(const CollisionWorld &world, const AllowedCollisionMatrix &acm, bool verbose=false) const collision_detection::CollisionWorldDistanceFieldinlinevirtual
distanceWorld(const DistanceRequest &req, DistanceResult &res, const CollisionWorld &world) const collision_detection::CollisionWorldDistanceFieldinlinevirtual
generateDistanceFieldCacheEntry()collision_detection::CollisionWorldDistanceFieldprotected
generateEnvironmentDistanceField(bool redo=true)collision_detection::CollisionWorldDistanceField
getAllCollisions(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix *acm, GroupStateRepresentationPtr &gsr) const collision_detection::CollisionWorldDistanceField
getCollisionGradients(const CollisionRequest &req, CollisionResult &res, const CollisionRobot &robot, const robot_state::RobotState &state, const AllowedCollisionMatrix *acm, GroupStateRepresentationPtr &gsr) const collision_detection::CollisionWorldDistanceField
getDistanceField() const collision_detection::CollisionWorldDistanceFieldinline
getEnvironmentCollisions(const CollisionRequest &req, CollisionResult &res, const distance_field::DistanceFieldConstPtr &env_distance_field, GroupStateRepresentationPtr &gsr) const collision_detection::CollisionWorldDistanceFieldprotected
getEnvironmentProximityGradients(const distance_field::DistanceFieldConstPtr &env_distance_field, GroupStateRepresentationPtr &gsr) const collision_detection::CollisionWorldDistanceFieldprotected
getLastGroupStateRepresentation() const collision_detection::CollisionWorldDistanceFieldinline
getWorld()collision_detection::CollisionWorldinline
getWorld() const collision_detection::CollisionWorldinline
last_gsr_collision_detection::CollisionWorldDistanceFieldprotected
max_propogation_distance_collision_detection::CollisionWorldDistanceFieldprotected
notifyObjectChange(CollisionWorldDistanceField *self, const ObjectConstPtr &obj, World::Action action)collision_detection::CollisionWorldDistanceFieldprotectedstatic
ObjectConstPtr typedefcollision_detection::CollisionWorld
ObjectPtr typedefcollision_detection::CollisionWorld
observer_handle_collision_detection::CollisionWorldDistanceFieldprotected
origin_collision_detection::CollisionWorldDistanceFieldprotected
resolution_collision_detection::CollisionWorldDistanceFieldprotected
setWorld(const WorldPtr &world)collision_detection::CollisionWorldDistanceFieldvirtual
size_collision_detection::CollisionWorldDistanceFieldprotected
update_cache_lock_collision_detection::CollisionWorldDistanceFieldmutableprotected
updateDistanceObject(const std::string &id, CollisionWorldDistanceField::DistanceFieldCacheEntryPtr &dfce, EigenSTL::vector_Vector3d &add_points, EigenSTL::vector_Vector3d &subtract_points)collision_detection::CollisionWorldDistanceFieldprotected
use_signed_distance_field_collision_detection::CollisionWorldDistanceFieldprotected
~CollisionWorld()collision_detection::CollisionWorldinlinevirtual
~CollisionWorldDistanceField()collision_detection::CollisionWorldDistanceFieldvirtual


moveit_core
Author(s): Ioan Sucan , Sachin Chitta , Acorn Pooley
autogenerated on Sun Oct 18 2020 13:16:34