GetNumVertices() const | gte::PrimalQuery2< Real > | inline |
GetVertices() const | gte::PrimalQuery2< Real > | inline |
mNumVertices | gte::PrimalQuery2< Real > | private |
mVertices | gte::PrimalQuery2< Real > | private |
ORDER_COLLINEAR_CONTAIN enum value | gte::PrimalQuery2< Real > | |
ORDER_COLLINEAR_LEFT enum value | gte::PrimalQuery2< Real > | |
ORDER_COLLINEAR_RIGHT enum value | gte::PrimalQuery2< Real > | |
ORDER_NEGATIVE enum value | gte::PrimalQuery2< Real > | |
ORDER_P_EQUALS_Q0 enum value | gte::PrimalQuery2< Real > | |
ORDER_P_EQUALS_Q1 enum value | gte::PrimalQuery2< Real > | |
ORDER_POSITIVE enum value | gte::PrimalQuery2< Real > | |
ORDER_Q0_EQUALS_Q1 enum value | gte::PrimalQuery2< Real > | |
OrderType enum name | gte::PrimalQuery2< Real > | |
PrimalQuery2() | gte::PrimalQuery2< Real > | |
PrimalQuery2(int numVertices, Vector2< Real > const *vertices) | gte::PrimalQuery2< Real > | |
Set(int numVertices, Vector2< Real > const *vertices) | gte::PrimalQuery2< Real > | inline |
ToCircumcircle(int i, int v0, int v1, int v2) const | gte::PrimalQuery2< Real > | |
ToCircumcircle(Vector2< Real > const &test, int v0, int v1, int v2) const | gte::PrimalQuery2< Real > | |
ToLine(int i, int v0, int v1) const | gte::PrimalQuery2< Real > | |
ToLine(Vector2< Real > const &test, int v0, int v1) const | gte::PrimalQuery2< Real > | |
ToLine(int i, int v0, int v1, int &order) const | gte::PrimalQuery2< Real > | |
ToLine(Vector2< Real > const &test, int v0, int v1, int &order) const | gte::PrimalQuery2< Real > | |
ToLineExtended(Vector2< Real > const &P, Vector2< Real > const &Q0, Vector2< Real > const &Q1) const | gte::PrimalQuery2< Real > | |
ToTriangle(int i, int v0, int v1, int v2) const | gte::PrimalQuery2< Real > | |
ToTriangle(Vector2< Real > const &test, int v0, int v1, int v2) const | gte::PrimalQuery2< Real > | |