| ConvertCoordinates() | gte::ConvertCoordinates< N, Real > | |
| GetC() const | gte::ConvertCoordinates< N, Real > | inline |
| GetInverseC() const | gte::ConvertCoordinates< N, Real > | inline |
| IsRightHandedU() const | gte::ConvertCoordinates< N, Real > | inline |
| IsRightHandedV() const | gte::ConvertCoordinates< N, Real > | inline |
| IsVectorOnRightU() const | gte::ConvertCoordinates< N, Real > | inline |
| IsVectorOnRightV() const | gte::ConvertCoordinates< N, Real > | inline |
| mC | gte::ConvertCoordinates< N, Real > | private |
| mInverseC | gte::ConvertCoordinates< N, Real > | private |
| mIsRightHandedU | gte::ConvertCoordinates< N, Real > | private |
| mIsRightHandedV | gte::ConvertCoordinates< N, Real > | private |
| mIsVectorOnRightU | gte::ConvertCoordinates< N, Real > | private |
| mIsVectorOnRightV | gte::ConvertCoordinates< N, Real > | private |
| operator()(Matrix< N, N, Real > const &U, bool vectorOnRightU, Matrix< N, N, Real > const &V, bool vectorOnRightV) | gte::ConvertCoordinates< N, Real > | |
| UToV(Vector< N, Real > const &X) const | gte::ConvertCoordinates< N, Real > | inline |
| UToV(Matrix< N, N, Real > const &A) const | gte::ConvertCoordinates< N, Real > | |
| VToU(Vector< N, Real > const &Y) const | gte::ConvertCoordinates< N, Real > | inline |
| VToU(Matrix< N, N, Real > const &B) const | gte::ConvertCoordinates< N, Real > | |