reactive_sequence.cpp
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1 /* Copyright (C) 2020 Davide Faconti, Eurecat - All Rights Reserved
2 *
3 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"),
4 * to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
5 * and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
6 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
7 *
8 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
9 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
10 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
11 */
12 
14 
15 namespace BT
16 {
17 
19 {
20  size_t success_count = 0;
21  size_t running_count = 0;
22 
23  for (size_t index = 0; index < childrenCount(); index++)
24  {
25  TreeNode* current_child_node = children_nodes_[index];
26  const NodeStatus child_status = current_child_node->executeTick();
27 
28  switch (child_status)
29  {
31  {
32  running_count++;
33 
34  for(size_t i=index+1; i < childrenCount(); i++)
35  {
36  haltChild(i);
37  }
38  return NodeStatus::RUNNING;
39  }
40 
42  {
43  haltChildren();
44  return NodeStatus::FAILURE;
45  }
47  {
48  success_count++;
49  }break;
50 
51  case NodeStatus::IDLE:
52  {
53  throw LogicError("A child node must never return IDLE");
54  }
55  } // end switch
56  } //end for
57 
58  if( success_count == childrenCount())
59  {
60  haltChildren();
61  return NodeStatus::SUCCESS;
62  }
63  return NodeStatus::RUNNING;
64 }
65 
66 
67 }
size_t childrenCount() const
virtual BT::NodeStatus tick() override
Method to be implemented by the user.
std::vector< TreeNode * > children_nodes_
Definition: control_node.h:25
Abstract base class for Behavior Tree Nodes.
Definition: tree_node.h:53
void haltChild(size_t i)
NodeStatus
Definition: basic_types.h:35
virtual BT::NodeStatus executeTick()
The method that should be used to invoke tick() and setStatus();.
Definition: tree_node.cpp:33


behaviotree_cpp_v3
Author(s): Michele Colledanchise, Davide Faconti
autogenerated on Tue May 4 2021 02:56:25