FloatVector.cpp
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34 // ****************************************************************************
35 // ****************************************************************************
36 // Filename: FloatVector.cpp
37 // Author: Pedram Azad
38 // Date: 23.01.2008
39 // ****************************************************************************
40 
41 
42 // ****************************************************************************
43 // Includes
44 // ****************************************************************************
45 
46 #include <new> // for explicitly using correct new/delete operators on VC DSPs
47 
48 #include "FloatVector.h"
49 
50 
51 
52 // ****************************************************************************
53 // Constructor / Destructor
54 // ****************************************************************************
55 
57 {
58  dimension = 0;
59  data = 0;
60  m_bOwnMemory = false;
61 }
62 
63 CFloatVector::CFloatVector(int nDimension, bool bHeaderOnly)
64 {
65  dimension = nDimension;
66 
67  if (bHeaderOnly)
68  {
69  data = 0;
70  m_bOwnMemory = false;
71  }
72  else
73  {
74  data = new float[dimension];
75  m_bOwnMemory = true;
76  }
77 }
78 
79 CFloatVector::CFloatVector(const CFloatVector &v, bool bHeaderOnly)
80 {
81  dimension = v.dimension;
82 
83  if (bHeaderOnly)
84  {
85  data = 0;
86  m_bOwnMemory = false;
87  }
88  else
89  {
90  data = new float[dimension];
91  m_bOwnMemory = true;
92  }
93 }
94 
95 CFloatVector::CFloatVector(const CFloatVector *pVector, bool bHeaderOnly)
96 {
97  dimension = pVector->dimension;
98 
99  if (bHeaderOnly)
100  {
101  data = 0;
102  m_bOwnMemory = false;
103  }
104  else
105  {
106  data = new float[dimension];
107  m_bOwnMemory = true;
108  }
109 }
110 
112 {
113  FreeMemory();
114 }
115 
116 
117 // ****************************************************************************
118 // Methods
119 // ****************************************************************************
120 
122 {
123  if (data)
124  {
125  if (m_bOwnMemory)
126  delete [] data;
127 
128  data = 0;
129  m_bOwnMemory = false;
130  }
131 }
void FreeMemory()
float * data
Definition: FloatVector.h:78
GLsizei GLsizei GLenum GLenum const GLvoid * data
Definition: glext.h:3129
Data structure for the representation of a vector of values of the data type float.
Definition: FloatVector.h:53
bool m_bOwnMemory
Definition: FloatVector.h:82
const GLdouble * v
Definition: glext.h:3212


asr_ivt
Author(s): Allgeyer Tobias, Hutmacher Robin, Kleinert Daniel, Meißner Pascal, Scholz Jonas, Stöckle Patrick
autogenerated on Mon Dec 2 2019 03:47:28