Item configuration information. More...
#include <Item.h>
Public Member Functions | |
Item (const std::string &name="", const std::string &frame_id="", const geometry::Pose &pose=geometry::Pose(), const double width=0, const double depth=0, const double height=0) | |
Create a new Item. |
Item configuration information.
An item represents a manipulable object within the world.
Item::Item | ( | const std::string & | name = "" , |
const std::string & | frame_id = "" , |
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const geometry::Pose & | pose = geometry::Pose() , |
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const double | width = 0 , |
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const double | depth = 0 , |
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const double | height = 0 |
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) |
Create a new Item.
Create a new empty Item with the given name, frame ID, Pose (in reference to the surfaces' frame ID if it is known) and dimensions.
name | The name of the Item (defaults to the empty string). |
frame_id | The frame ID of the Item (defaults to the empty string). |
pose | The Pose of the Item with respect to the Surface if known (defaults to 0 Pose). |
width | The width of the Item (along the x-axis) (defaults to 0). |
depth | The width of the Item (along the y-axis) (defaults to 0). |
height | The height of the Item (along the z-axis) (defaults to 0). |