#include <tf2/LinearMath/Transform.h>
#include <tf2/LinearMath/Quaternion.h>
#include <tf2/impl/utils.h>
Go to the source code of this file.
Namespaces | |
namespace | tf2 |
Functions | |
template<class A > | |
void | tf2::getEulerYPR (const A &a, double &yaw, double &pitch, double &roll) |
template<class A > | |
A | tf2::getTransformIdentity () |
template<class A > | |
double | tf2::getYaw (const A &a) |