, including all inherited members.
__attribute__((deprecated)) void getEulerZYX(tf2Scalar &yaw | tf2::Matrix3x3 | |
absolute() const | tf2::Matrix3x3 | |
adjoint() const | tf2::Matrix3x3 | |
cofac(int r1, int c1, int r2, int c2) const | tf2::Matrix3x3 | [inline] |
deSerialize(const struct Matrix3x3Data &dataIn) | tf2::Matrix3x3 | |
deSerializeDouble(const struct Matrix3x3DoubleData &dataIn) | tf2::Matrix3x3 | |
deSerializeFloat(const struct Matrix3x3FloatData &dataIn) | tf2::Matrix3x3 | |
determinant() const | tf2::Matrix3x3 | |
diagonalize(Matrix3x3 &rot, tf2Scalar threshold, int maxSteps) | tf2::Matrix3x3 | [inline] |
getColumn(int i) const | tf2::Matrix3x3 | [inline] |
getEulerYPR(tf2Scalar &yaw, tf2Scalar &pitch, tf2Scalar &roll, unsigned int solution_number=1) const | tf2::Matrix3x3 | [inline] |
getIdentity() | tf2::Matrix3x3 | [inline, static] |
getOpenGLSubMatrix(tf2Scalar *m) const | tf2::Matrix3x3 | [inline] |
getRotation(Quaternion &q) const | tf2::Matrix3x3 | [inline] |
getRow(int i) const | tf2::Matrix3x3 | [inline] |
getRPY(tf2Scalar &roll, tf2Scalar &pitch, tf2Scalar &yaw, unsigned int solution_number=1) const | tf2::Matrix3x3 | [inline] |
inverse() const | tf2::Matrix3x3 | |
m_el | tf2::Matrix3x3 | [private] |
Matrix3x3() | tf2::Matrix3x3 | [inline] |
Matrix3x3(const Quaternion &q) | tf2::Matrix3x3 | [inline, explicit] |
Matrix3x3(const tf2Scalar &xx, const tf2Scalar &xy, const tf2Scalar &xz, const tf2Scalar &yx, const tf2Scalar &yy, const tf2Scalar &yz, const tf2Scalar &zx, const tf2Scalar &zy, const tf2Scalar &zz) | tf2::Matrix3x3 | [inline] |
Matrix3x3(const Matrix3x3 &other) | tf2::Matrix3x3 | [inline] |
operator*=(const Matrix3x3 &m) | tf2::Matrix3x3 | |
operator=(const Matrix3x3 &other) | tf2::Matrix3x3 | [inline] |
operator[](int i) | tf2::Matrix3x3 | [inline] |
operator[](int i) const | tf2::Matrix3x3 | [inline] |
pitch | tf2::Matrix3x3 | |
roll | tf2::Matrix3x3 | |
scaled(const Vector3 &s) const | tf2::Matrix3x3 | [inline] |
serialize(struct Matrix3x3Data &dataOut) const | tf2::Matrix3x3 | |
serializeFloat(struct Matrix3x3FloatData &dataOut) const | tf2::Matrix3x3 | |
setEulerYPR(tf2Scalar eulerZ, tf2Scalar eulerY, tf2Scalar eulerX) | tf2::Matrix3x3 | [inline] |
setEulerZYX(const tf2Scalar &yaw, const tf2Scalar &pitch, const tf2Scalar &roll) __attribute__((deprecated)) | tf2::Matrix3x3 | [inline] |
setFromOpenGLSubMatrix(const tf2Scalar *m) | tf2::Matrix3x3 | [inline] |
setIdentity() | tf2::Matrix3x3 | [inline] |
setRotation(const Quaternion &q) | tf2::Matrix3x3 | [inline] |
setRPY(tf2Scalar roll, tf2Scalar pitch, tf2Scalar yaw) | tf2::Matrix3x3 | [inline] |
setValue(const tf2Scalar &xx, const tf2Scalar &xy, const tf2Scalar &xz, const tf2Scalar &yx, const tf2Scalar &yy, const tf2Scalar &yz, const tf2Scalar &zx, const tf2Scalar &zy, const tf2Scalar &zz) | tf2::Matrix3x3 | [inline] |
solution_number | tf2::Matrix3x3 | |
tdotx(const Vector3 &v) const | tf2::Matrix3x3 | [inline] |
tdoty(const Vector3 &v) const | tf2::Matrix3x3 | [inline] |
tdotz(const Vector3 &v) const | tf2::Matrix3x3 | [inline] |
timesTranspose(const Matrix3x3 &m) const | tf2::Matrix3x3 | |
transpose() const | tf2::Matrix3x3 | |
transposeTimes(const Matrix3x3 &m) const | tf2::Matrix3x3 | |