, including all inherited members.
| __attribute__((deprecated)) void getEulerZYX(tf2Scalar &yaw | tf2::Matrix3x3 | |
| absolute() const | tf2::Matrix3x3 | |
| adjoint() const | tf2::Matrix3x3 | |
| cofac(int r1, int c1, int r2, int c2) const | tf2::Matrix3x3 | [inline] |
| deSerialize(const struct Matrix3x3Data &dataIn) | tf2::Matrix3x3 | |
| deSerializeDouble(const struct Matrix3x3DoubleData &dataIn) | tf2::Matrix3x3 | |
| deSerializeFloat(const struct Matrix3x3FloatData &dataIn) | tf2::Matrix3x3 | |
| determinant() const | tf2::Matrix3x3 | |
| diagonalize(Matrix3x3 &rot, tf2Scalar threshold, int maxSteps) | tf2::Matrix3x3 | [inline] |
| getColumn(int i) const | tf2::Matrix3x3 | [inline] |
| getEulerYPR(tf2Scalar &yaw, tf2Scalar &pitch, tf2Scalar &roll, unsigned int solution_number=1) const | tf2::Matrix3x3 | [inline] |
| getIdentity() | tf2::Matrix3x3 | [inline, static] |
| getOpenGLSubMatrix(tf2Scalar *m) const | tf2::Matrix3x3 | [inline] |
| getRotation(Quaternion &q) const | tf2::Matrix3x3 | [inline] |
| getRow(int i) const | tf2::Matrix3x3 | [inline] |
| getRPY(tf2Scalar &roll, tf2Scalar &pitch, tf2Scalar &yaw, unsigned int solution_number=1) const | tf2::Matrix3x3 | [inline] |
| inverse() const | tf2::Matrix3x3 | |
| m_el | tf2::Matrix3x3 | [private] |
| Matrix3x3() | tf2::Matrix3x3 | [inline] |
| Matrix3x3(const Quaternion &q) | tf2::Matrix3x3 | [inline, explicit] |
| Matrix3x3(const tf2Scalar &xx, const tf2Scalar &xy, const tf2Scalar &xz, const tf2Scalar &yx, const tf2Scalar &yy, const tf2Scalar &yz, const tf2Scalar &zx, const tf2Scalar &zy, const tf2Scalar &zz) | tf2::Matrix3x3 | [inline] |
| Matrix3x3(const Matrix3x3 &other) | tf2::Matrix3x3 | [inline] |
| operator*=(const Matrix3x3 &m) | tf2::Matrix3x3 | |
| operator=(const Matrix3x3 &other) | tf2::Matrix3x3 | [inline] |
| operator[](int i) | tf2::Matrix3x3 | [inline] |
| operator[](int i) const | tf2::Matrix3x3 | [inline] |
| pitch | tf2::Matrix3x3 | |
| roll | tf2::Matrix3x3 | |
| scaled(const Vector3 &s) const | tf2::Matrix3x3 | [inline] |
| serialize(struct Matrix3x3Data &dataOut) const | tf2::Matrix3x3 | |
| serializeFloat(struct Matrix3x3FloatData &dataOut) const | tf2::Matrix3x3 | |
| setEulerYPR(tf2Scalar eulerZ, tf2Scalar eulerY, tf2Scalar eulerX) | tf2::Matrix3x3 | [inline] |
| setEulerZYX(const tf2Scalar &yaw, const tf2Scalar &pitch, const tf2Scalar &roll) __attribute__((deprecated)) | tf2::Matrix3x3 | [inline] |
| setFromOpenGLSubMatrix(const tf2Scalar *m) | tf2::Matrix3x3 | [inline] |
| setIdentity() | tf2::Matrix3x3 | [inline] |
| setRotation(const Quaternion &q) | tf2::Matrix3x3 | [inline] |
| setRPY(tf2Scalar roll, tf2Scalar pitch, tf2Scalar yaw) | tf2::Matrix3x3 | [inline] |
| setValue(const tf2Scalar &xx, const tf2Scalar &xy, const tf2Scalar &xz, const tf2Scalar &yx, const tf2Scalar &yy, const tf2Scalar &yz, const tf2Scalar &zx, const tf2Scalar &zy, const tf2Scalar &zz) | tf2::Matrix3x3 | [inline] |
| solution_number | tf2::Matrix3x3 | |
| tdotx(const Vector3 &v) const | tf2::Matrix3x3 | [inline] |
| tdoty(const Vector3 &v) const | tf2::Matrix3x3 | [inline] |
| tdotz(const Vector3 &v) const | tf2::Matrix3x3 | [inline] |
| timesTranspose(const Matrix3x3 &m) const | tf2::Matrix3x3 | |
| transpose() const | tf2::Matrix3x3 | |
| transposeTimes(const Matrix3x3 &m) const | tf2::Matrix3x3 | |