arrow.h
Go to the documentation of this file.
00001 /*
00002  * Copyright (c) 2008, Willow Garage, Inc.
00003  * All rights reserved.
00004  *
00005  * Redistribution and use in source and binary forms, with or without
00006  * modification, are permitted provided that the following conditions are met:
00007  *
00008  *     * Redistributions of source code must retain the above copyright
00009  *       notice, this list of conditions and the following disclaimer.
00010  *     * Redistributions in binary form must reproduce the above copyright
00011  *       notice, this list of conditions and the following disclaimer in the
00012  *       documentation and/or other materials provided with the distribution.
00013  *     * Neither the name of the Willow Garage, Inc. nor the names of its
00014  *       contributors may be used to endorse or promote products derived from
00015  *       this software without specific prior written permission.
00016  *
00017  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00018  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00019  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00020  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
00021  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00022  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00023  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00024  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00025  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00026  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00027  * POSSIBILITY OF SUCH DAMAGE.
00028  */
00029 
00030 #include "object.h"
00031 
00032 #ifndef OGRE_TOOLS_ARROW_H
00033 #define OGRE_TOOLS_ARROW_H
00034 
00035 namespace Ogre
00036 {
00037 class SceneManager;
00038 class SceneNode;
00039 class Vector3;
00040 class Quaternion;
00041 class ColourValue;
00042 class Any;
00043 }
00044 
00045 namespace rviz
00046 {
00047 class Shape;
00048 
00059 class Arrow : public Object
00060 {
00061 public:
00072   Arrow( Ogre::SceneManager* scene_manager, Ogre::SceneNode* parent_node = 0, float shaft_length = 1.0f, float shaft_diameter = 0.1f,
00073       float head_length = 0.3f, float head_diameter =  0.2f );
00074   virtual ~Arrow();
00075 
00084   void set( float shaft_length, float shaft_diameter, float head_length, float head_diameter );
00085 
00093   virtual void setColor( float r, float g, float b, float a );
00094   void setColor(const Ogre::ColourValue& color);
00095 
00103   void setHeadColor( float r, float g, float b, float a = 1.0f );
00104   void setHeadColor(const Ogre::ColourValue& color);
00112   void setShaftColor( float r, float g, float b, float a = 1.0f );
00113   void setShaftColor(const Ogre::ColourValue& color);
00114 
00120   virtual void setOrientation( const Ogre::Quaternion& orientation );
00121 
00123   virtual void setPosition( const Ogre::Vector3& position );
00124 
00133   void setDirection( const Ogre::Vector3& direction );
00134 
00135   virtual void setScale( const Ogre::Vector3& scale );
00136   virtual const Ogre::Vector3& getPosition();
00137   virtual const Ogre::Quaternion& getOrientation();
00138 
00143   Ogre::SceneNode* getSceneNode() { return scene_node_; }
00144 
00148   void setUserData( const Ogre::Any& data );
00149 
00150   Shape* getShaft() { return shaft_; }
00151   Shape* getHead() { return head_; }
00152 
00153 private:
00154   Ogre::SceneNode* scene_node_;
00155 
00156   Shape* shaft_;   
00157   Shape* head_;    
00158 };
00159 
00160 } // namespace rviz
00161 
00162 #endif /* OGRE_TOOLS_ARROW_H */


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Tue Oct 3 2017 03:19:30