apply_visibility_bits.cpp
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00001 /*
00002  * Copyright (c) 2012, Willow Garage, Inc.
00003  * All rights reserved.
00004  *
00005  * Redistribution and use in source and binary forms, with or without
00006  * modification, are permitted provided that the following conditions are met:
00007  *
00008  *     * Redistributions of source code must retain the above copyright
00009  *       notice, this list of conditions and the following disclaimer.
00010  *     * Redistributions in binary form must reproduce the above copyright
00011  *       notice, this list of conditions and the following disclaimer in the
00012  *       documentation and/or other materials provided with the distribution.
00013  *     * Neither the name of the Willow Garage, Inc. nor the names of its
00014  *       contributors may be used to endorse or promote products derived from
00015  *       this software without specific prior written permission.
00016  *
00017  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00018  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00019  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00020  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
00021  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
00022  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
00023  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
00024  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
00025  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00026  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00027  * POSSIBILITY OF SUCH DAMAGE.
00028  */
00029 
00030 #include <stdint.h>
00031 
00032 #include <OgreMovableObject.h>
00033 #include <OgreSceneNode.h>
00034 
00035 namespace rviz
00036 {
00037 
00038 void applyVisibilityBits( uint32_t bits, Ogre::SceneNode* node )
00039 {
00040   if (!node)
00041   {
00042     return;
00043   }
00044   // Loop over all objects attached to this node.
00045   Ogre::SceneNode::ObjectIterator obj_it = node->getAttachedObjectIterator();
00046   while( obj_it.hasMoreElements() )
00047   {
00048     Ogre::MovableObject* obj = obj_it.getNext();
00049     obj->setVisibilityFlags( bits );
00050   }
00051   // Loop over and recurse into all child nodes.
00052   Ogre::SceneNode::ChildNodeIterator child_it = node->getChildIterator();
00053   while( child_it.hasMoreElements() )
00054   {
00055     Ogre::SceneNode* child = dynamic_cast<Ogre::SceneNode*>( child_it.getNext() );
00056     applyVisibilityBits( bits, child );
00057   }
00058 }
00059 
00060 } // end namespace rviz


rviz
Author(s): Dave Hershberger, David Gossow, Josh Faust
autogenerated on Tue Oct 3 2017 03:19:30