matrix_transform.hpp
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00046 #pragma once
00047 
00048 // Dependencies
00049 #include "../mat4x4.hpp"
00050 #include "../vec2.hpp"
00051 #include "../vec3.hpp"
00052 #include "../vec4.hpp"
00053 #include "../gtc/constants.hpp"
00054 
00055 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
00056 #       pragma message("GLM: GLM_GTC_matrix_transform extension included")
00057 #endif
00058 
00059 namespace glm
00060 {
00063 
00084         template <typename T, precision P>
00085         GLM_FUNC_DECL detail::tmat4x4<T, P> translate(
00086                 detail::tmat4x4<T, P> const & m,
00087                 detail::tvec3<T, P> const & v);
00088                 
00100         template <typename T, precision P>
00101         GLM_FUNC_DECL detail::tmat4x4<T, P> rotate(
00102                 detail::tmat4x4<T, P> const & m,
00103                 T const & angle,
00104                 detail::tvec3<T, P> const & axis);
00105 
00116         template <typename T, precision P>
00117         GLM_FUNC_DECL detail::tmat4x4<T, P> scale(
00118                 detail::tmat4x4<T, P> const & m,
00119                 detail::tvec3<T, P> const & v);
00120 
00132         template <typename T>
00133         GLM_FUNC_DECL detail::tmat4x4<T, defaultp> ortho(
00134                 T const & left,
00135                 T const & right,
00136                 T const & bottom,
00137                 T const & top,
00138                 T const & zNear,
00139                 T const & zFar);
00140 
00150         template <typename T>
00151         GLM_FUNC_DECL detail::tmat4x4<T, defaultp> ortho(
00152                 T const & left,
00153                 T const & right,
00154                 T const & bottom,
00155                 T const & top);
00156 
00167         template <typename T>
00168         GLM_FUNC_DECL detail::tmat4x4<T, defaultp> frustum(
00169                 T const & left,
00170                 T const & right,
00171                 T const & bottom,
00172                 T const & top,
00173                 T const & near,
00174                 T const & far);
00175 
00184         template <typename T>
00185         GLM_FUNC_DECL detail::tmat4x4<T, defaultp> perspective(
00186                 T const & fovy,
00187                 T const & aspect,
00188                 T const & near,
00189                 T const & far);
00190 
00200         template <typename T>
00201         GLM_FUNC_DECL detail::tmat4x4<T, defaultp> perspectiveFov(
00202                 T const & fov,
00203                 T const & width,
00204                 T const & height,
00205                 T const & near,
00206                 T const & far);
00207 
00215         template <typename T>
00216         GLM_FUNC_DECL detail::tmat4x4<T, defaultp> infinitePerspective(
00217                 T fovy, T aspect, T near);
00218 
00226         template <typename T>
00227         GLM_FUNC_DECL detail::tmat4x4<T, defaultp> tweakedInfinitePerspective(
00228                 T fovy, T aspect, T near);
00229 
00237         template <typename T>
00238         GLM_FUNC_DECL detail::tmat4x4<T, defaultp> tweakedInfinitePerspective(
00239                 T fovy, T aspect, T near, T ep);
00240 
00250         template <typename T, typename U, precision P>
00251         GLM_FUNC_DECL detail::tvec3<T, P> project(
00252                 detail::tvec3<T, P> const & obj,
00253                 detail::tmat4x4<T, P> const & model,
00254                 detail::tmat4x4<T, P> const & proj,
00255                 detail::tvec4<U, P> const & viewport);
00256 
00266         template <typename T, typename U, precision P>
00267         GLM_FUNC_DECL detail::tvec3<T, P> unProject(
00268                 detail::tvec3<T, P> const & win,
00269                 detail::tmat4x4<T, P> const & model,
00270                 detail::tmat4x4<T, P> const & proj,
00271                 detail::tvec4<U, P> const & viewport);
00272 
00281         template <typename T, precision P, typename U>
00282         GLM_FUNC_DECL detail::tmat4x4<T, P> pickMatrix(
00283                 detail::tvec2<T, P> const & center,
00284                 detail::tvec2<T, P> const & delta,
00285                 detail::tvec4<U, P> const & viewport);
00286 
00294         template <typename T, precision P>
00295         GLM_FUNC_DECL detail::tmat4x4<T, P> lookAt(
00296                 detail::tvec3<T, P> const & eye,
00297                 detail::tvec3<T, P> const & center,
00298                 detail::tvec3<T, P> const & up);
00299 
00301 }//namespace glm
00302 
00303 #include "matrix_transform.inl"


rtabmap
Author(s): Mathieu Labbe
autogenerated on Sat Jul 23 2016 11:44:17