00001 /* 00002 * Copyright 2014 Google Inc. All Rights Reserved. 00003 * 00004 * Licensed under the Apache License, Version 2.0 (the "License"); 00005 * you may not use this file except in compliance with the License. 00006 * You may obtain a copy of the License at 00007 * 00008 * http://www.apache.org/licenses/LICENSE-2.0 00009 * 00010 * Unless required by applicable law or agreed to in writing, software 00011 * distributed under the License is distributed on an "AS IS" BASIS, 00012 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00013 * See the License for the specific language governing permissions and 00014 * limitations under the License. 00015 */ 00016 00017 #ifndef TANGO_GL_CAMERA_H_ 00018 #define TANGO_GL_CAMERA_H_ 00019 00020 #include "tango-gl/transform.h" 00021 00022 namespace tango_gl { 00023 class Camera : public Transform { 00024 public: 00025 Camera(); 00026 Camera(const Camera& other) = delete; 00027 Camera& operator=(const Camera&) = delete; 00028 ~Camera(); 00029 00030 void SetAspectRatio(const float aspect_ratio); 00031 void SetFieldOfView(const float fov); 00032 00033 glm::mat4 GetViewMatrix(); 00034 glm::mat4 GetProjectionMatrix(); 00035 00048 static glm::mat4 ProjectionMatrixForCameraIntrinsics(float width, float height, 00049 float fx, float fy, 00050 float cx, float cy, 00051 float near, float far); 00052 protected: 00053 float field_of_view_; 00054 float aspect_ratio_; 00055 float near_clip_plane_, far_clip_plane_; 00056 }; 00057 } // namespace tango_gl 00058 #endif // TANGO_GL_CAMERA_H_