RayCollider Member List
This is the complete list of members for RayCollider, including all inherited members.
_RayStab(const AABBCollisionNode *node)RayCollider [protected]
_RayStab(const AABBNoLeafNode *node)RayCollider [protected]
_RayStab(const AABBQuantizedNode *node)RayCollider [protected]
_RayStab(const AABBQuantizedNoLeafNode *node)RayCollider [protected]
_RayStab(const AABBTreeNode *node, Container &box_indices)RayCollider [protected]
_SegmentStab(const AABBCollisionNode *node)RayCollider [protected]
_SegmentStab(const AABBNoLeafNode *node)RayCollider [protected]
_SegmentStab(const AABBQuantizedNode *node)RayCollider [protected]
_SegmentStab(const AABBQuantizedNoLeafNode *node)RayCollider [protected]
_SegmentStab(const AABBTreeNode *node, Container &box_indices)RayCollider [protected]
Collide(const Ray &world_ray, const Model &model, const Matrix4x4 *world=null, udword *cache=null)RayCollider
Collide(const Ray &world_ray, const AABBTree *tree, Container &box_indices)RayCollider
Collider()Collider
ContactFound() const Collider [inline]
FirstContactEnabled() const Collider [inline]
GetContactStatus() const Collider [inline]
GetNbIntersections() const RayCollider [inline]
GetNbRayBVTests() const RayCollider [inline]
GetNbRayPrimTests() const RayCollider [inline]
InitQuery(const Ray &world_ray, const Matrix4x4 *world=null, udword *face_id=null)RayCollider [protected]
Collider::InitQuery()Collider [inline, protected, virtual]
mCenterCoeffRayCollider [protected]
mClosestHitRayCollider [protected]
mCullingRayCollider [protected]
mCurrentModelCollider [protected]
mDataRayCollider [protected]
mData2RayCollider [protected]
mDirRayCollider [protected]
mExtentsCoeffRayCollider [protected]
mFDirRayCollider [protected]
mFlagsCollider [protected]
mIMeshCollider [protected]
mMaxDistRayCollider [protected]
mNbIntersectionsRayCollider [protected]
mNbRayBVTestsRayCollider [protected]
mNbRayPrimTestsRayCollider [protected]
mOriginRayCollider [protected]
mStabbedFaceRayCollider [protected]
mStabbedFacesRayCollider [protected]
override(Collider) const char *ValidateSettings()RayCollider
RayAABBOverlap(const Point &center, const Point &extents)RayCollider [protected]
RayCollider()RayCollider
RayTriOverlap(const Point &vert0, const Point &vert1, const Point &vert2)RayCollider [protected]
SegmentAABBOverlap(const Point &center, const Point &extents)RayCollider [protected]
SetClosestHit(bool flag)RayCollider [inline]
SetCulling(bool flag)RayCollider [inline]
SetDestination(CollisionFaces *cf)RayCollider [inline]
SetFirstContact(bool flag)Collider [inline]
SetMaxDist(float max_dist=MAX_FLOAT)RayCollider [inline]
SetPrimitiveTests(bool flag)Collider [inline]
SetTemporalCoherence(bool flag)Collider [inline]
Setup(const BaseModel *model)Collider [inline, protected]
SkipPrimitiveTests() const Collider [inline]
TemporalCoherenceEnabled() const Collider [inline]
TemporalHit() const Collider [inline]
ValidateSettings()=0Collider [pure virtual]
~Collider()Collider [virtual]
~RayCollider()RayCollider [virtual]


openhrp3
Author(s): AIST, General Robotix Inc., Nakamura Lab of Dept. of Mechano Informatics at University of Tokyo
autogenerated on Sun Apr 2 2017 03:44:00