IceMaths::Point Member List
This is the complete list of members for IceMaths::Point, including all inherited members.
Add(const Point &p)IceMaths::Point [inline]
Add(float _x, float _y, float _z)IceMaths::Point [inline]
Add(const float f[3])IceMaths::Point [inline]
Add(const Point &p, const Point &q)IceMaths::Point [inline]
ApproxZero() const IceMaths::Point [inline]
Clamp(float min, float max)IceMaths::Point [inline]
ClampLength(float limit_length)IceMaths::Point [inline]
ClosestAxis() const IceMaths::Point [inline]
Cross(const Point &a, const Point &b)IceMaths::Point [inline]
Distance(const Point &b) const IceMaths::Point [inline]
Dot(const Point &p) const IceMaths::Point [inline]
GetHashValue() const IceMaths::Point [inline]
Herp(const Point &p0, const Point &p1, const Point &p2, const Point &p3, float t)IceMaths::Point [inline]
InvTransform(const Point &r, const Matrix3x3 &rotpos, const Point &linpos)IceMaths::Point
IsNotUsed() const IceMaths::Point
IsValid() const IceMaths::Point [inline]
IsZero() const IceMaths::Point [inline]
LargestAxis() const IceMaths::Point [inline]
Lerp(const Point &a, const Point &b, float t)IceMaths::Point [inline]
Mac(const Point &a, const Point &b, float scalar)IceMaths::Point [inline]
Mac(const Point &a, float scalar)IceMaths::Point [inline]
Mac(const Matrix3x3 &mat, const Point &a)IceMaths::Point
Mac2(const Point &a, const Point &b, float scalarb, const Point &c, float scalarc)IceMaths::Point [inline]
Magnitude() const IceMaths::Point [inline]
Max() const IceMaths::Point [inline]
Max(const Point &p)IceMaths::Point [inline]
Min() const IceMaths::Point [inline]
Min(const Point &p)IceMaths::Point [inline]
Msc(const Point &a, const Point &b, float scalar)IceMaths::Point [inline]
Msc(const Point &a, float scalar)IceMaths::Point [inline]
Msc2(const Point &a, const Point &b, float scalarb, const Point &c, float scalarc)IceMaths::Point [inline]
Mult(float s)IceMaths::Point [inline]
Mult(const Point &a, float scalar)IceMaths::Point [inline]
Mult(const Matrix3x3 &mat, const Point &a)IceMaths::Point
Mult2(const Matrix3x3 &mat1, const Point &a1, const Matrix3x3 &mat2, const Point &a2)IceMaths::Point
Neg()IceMaths::Point [inline]
Neg(const Point &a)IceMaths::Point [inline]
Normalize()IceMaths::Point [inline]
operator const float *() const IceMaths::Point [inline]
operator float *()IceMaths::Point [inline]
operator HPoint() const IceMaths::Point
operator!=(const Point &p) const IceMaths::Point [inline]
operator*(const Point &p) const IceMaths::Point [inline]
operator*(float s) const IceMaths::Point [inline]
operator*(float s, const Point &p)IceMaths::Point [friend]
operator*(const Matrix3x3 &mat) const IceMaths::Point [inline]
operator*(const Matrix4x4 &mat) const IceMaths::Point [inline]
operator*=(const Point &p)IceMaths::Point [inline]
operator*=(float s)IceMaths::Point [inline]
operator*=(const Matrix3x3 &mat)IceMaths::Point [inline]
operator*=(const Matrix4x4 &mat)IceMaths::Point [inline]
operator+(const Point &p) const IceMaths::Point [inline]
operator+=(const Point &p)IceMaths::Point [inline]
operator+=(float s)IceMaths::Point [inline]
operator-() const IceMaths::Point [inline]
operator-(const Point &p) const IceMaths::Point [inline]
operator-=(const Point &p)IceMaths::Point [inline]
operator-=(float s)IceMaths::Point [inline]
operator/(const Point &p) const IceMaths::Point [inline]
operator/(float s) const IceMaths::Point [inline]
operator/(float s, const Point &p)IceMaths::Point [friend]
operator/=(const Point &p)IceMaths::Point [inline]
operator/=(float s)IceMaths::Point [inline]
operator==(const Point &p) const IceMaths::Point [inline]
operator^(const Point &p) const IceMaths::Point [inline]
operator|(const Point &p) const IceMaths::Point [inline]
Point()IceMaths::Point [inline]
Point(float _x, float _y, float _z)IceMaths::Point [inline]
Point(const float f[3])IceMaths::Point [inline]
Point(const Point &p)IceMaths::Point [inline]
PositiveUnitRandomVector()IceMaths::Point
ProjectToPlane(const Plane &p)IceMaths::Point
ProjectToScreen(float halfrenderwidth, float halfrenderheight, const Matrix4x4 &mat, HPoint &projected) const IceMaths::Point
Refract(const Point &eye, const Point &n, float refractindex, Point &refracted)IceMaths::Point
Set(float _x, float _y, float _z)IceMaths::Point [inline]
Set(const float f[3])IceMaths::Point [inline]
Set(const Point &src)IceMaths::Point [inline]
SetLength(float length)IceMaths::Point [inline]
SetMinusInfinity()IceMaths::Point [inline]
SetNotUsed()IceMaths::Point
SetPlusInfinity()IceMaths::Point [inline]
SmallestAxis() const IceMaths::Point [inline]
SquareDistance(const Point &b) const IceMaths::Point [inline]
SquareMagnitude() const IceMaths::Point [inline]
Sub(const Point &p)IceMaths::Point [inline]
Sub(float _x, float _y, float _z)IceMaths::Point [inline]
Sub(const float f[3])IceMaths::Point [inline]
Sub(const Point &p, const Point &q)IceMaths::Point [inline]
Transform(const Point &r, const Matrix3x3 &rotpos, const Point &linpos)IceMaths::Point
TransMult(const Matrix3x3 &mat, const Point &a)IceMaths::Point
Tweak(udword coord_mask, udword tweak_mask)IceMaths::Point [inline]
TweakBigger()IceMaths::Point [inline]
TweakSmaller()IceMaths::Point [inline]
Unfold(Plane &p, Point &a, Point &b)IceMaths::Point
UnitRandomVector()IceMaths::Point
VectorCode() const IceMaths::Point [inline]
Volume() const IceMaths::Point [inline]
xIceMaths::Point
yIceMaths::Point
zIceMaths::Point
Zero()IceMaths::Point [inline]
~Point()IceMaths::Point [inline]


openhrp3
Author(s): AIST, General Robotix Inc., Nakamura Lab of Dept. of Mechano Informatics at University of Tokyo
autogenerated on Sun Apr 2 2017 03:44:02