IceMaths::Matrix4x4 Member List
This is the complete list of members for IceMaths::Matrix4x4, including all inherited members.
CoFactor(udword row, udword col) const IceMaths::Matrix4x4
Copy(const Matrix4x4 &source)IceMaths::Matrix4x4 [inline]
Determinant() const IceMaths::Matrix4x4
GetCol(const udword c, HPoint &p) const IceMaths::Matrix4x4 [inline]
GetCol(const udword c, Point &p) const IceMaths::Matrix4x4 [inline]
GetRow(const udword r, HPoint &p) const IceMaths::Matrix4x4 [inline]
GetRow(const udword r, Point &p) const IceMaths::Matrix4x4 [inline]
GetRow(const udword r) const IceMaths::Matrix4x4 [inline]
GetRow(const udword r)IceMaths::Matrix4x4 [inline]
GetTrans() const IceMaths::Matrix4x4 [inline]
GetTrans(Point &p) const IceMaths::Matrix4x4 [inline]
Identity()IceMaths::Matrix4x4 [inline]
Invert()IceMaths::Matrix4x4
IsIdentity() const IceMaths::Matrix4x4 [inline]
IsValid() const IceMaths::Matrix4x4 [inline]
mIceMaths::Matrix4x4
Matrix4x4()IceMaths::Matrix4x4 [inline]
Matrix4x4(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)IceMaths::Matrix4x4 [inline]
Matrix4x4(const Matrix4x4 &mat)IceMaths::Matrix4x4 [inline]
operator Matrix3x3() const IceMaths::Matrix4x4 [inline]
operator PR() const IceMaths::Matrix4x4
operator Quat() const IceMaths::Matrix4x4
operator*(const Matrix4x4 &mat) const IceMaths::Matrix4x4 [inline]
operator*(const HPoint &v) const IceMaths::Matrix4x4 [inline]
operator*(const Point &v) const IceMaths::Matrix4x4 [inline]
operator*(float s) const IceMaths::Matrix4x4 [inline]
operator*(float s, const Matrix4x4 &mat)IceMaths::Matrix4x4 [friend]
operator*=(const Matrix4x4 &mat)IceMaths::Matrix4x4 [inline]
operator*=(float s)IceMaths::Matrix4x4 [inline]
operator+(const Matrix4x4 &mat) const IceMaths::Matrix4x4 [inline]
operator+=(const Matrix4x4 &mat)IceMaths::Matrix4x4 [inline]
operator-(const Matrix4x4 &mat) const IceMaths::Matrix4x4 [inline]
operator-=(const Matrix4x4 &mat)IceMaths::Matrix4x4 [inline]
operator/(float s) const IceMaths::Matrix4x4 [inline]
operator/(float s, const Matrix4x4 &mat)IceMaths::Matrix4x4 [friend]
operator/=(float s)IceMaths::Matrix4x4 [inline]
operator[](int row) const IceMaths::Matrix4x4 [inline]
operator[](int row)IceMaths::Matrix4x4 [inline]
Rot(float angle, Point &p1, Point &p2)IceMaths::Matrix4x4
RotX(float angle)IceMaths::Matrix4x4 [inline]
RotY(float angle)IceMaths::Matrix4x4 [inline]
RotZ(float angle)IceMaths::Matrix4x4 [inline]
Scale(const Point &p)IceMaths::Matrix4x4 [inline]
Scale(float sx, float sy, float sz)IceMaths::Matrix4x4 [inline]
Set(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22)IceMaths::Matrix4x4 [inline]
Set(float m00, float m01, float m02, float m03, float m10, float m11, float m12, float m13, float m20, float m21, float m22, float m23, float m30, float m31, float m32, float m33)IceMaths::Matrix4x4 [inline]
SetCol(const udword c, const HPoint &p)IceMaths::Matrix4x4 [inline]
SetCol(const udword c, const Point &p)IceMaths::Matrix4x4 [inline]
SetRow(const udword r, const HPoint &p)IceMaths::Matrix4x4 [inline]
SetRow(const udword r, const Point &p)IceMaths::Matrix4x4 [inline]
SetScale(const Point &p)IceMaths::Matrix4x4 [inline]
SetScale(float sx, float sy, float sz)IceMaths::Matrix4x4 [inline]
SetTrans(const Point &p)IceMaths::Matrix4x4 [inline]
SetTrans(const HPoint &p)IceMaths::Matrix4x4 [inline]
SetTrans(float tx, float ty, float tz)IceMaths::Matrix4x4 [inline]
Trace() const IceMaths::Matrix4x4 [inline]
Trace3x3() const IceMaths::Matrix4x4 [inline]
Transpose()IceMaths::Matrix4x4 [inline]
Zero()IceMaths::Matrix4x4 [inline]
~Matrix4x4()IceMaths::Matrix4x4 [inline]


openhrp3
Author(s): AIST, General Robotix Inc., Nakamura Lab of Dept. of Mechano Informatics at University of Tokyo
autogenerated on Sun Apr 2 2017 03:44:02