IceRandom.h
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00011 // Include Guard
00012 #ifndef __ICERANDOM_H__
00013 #define __ICERANDOM_H__
00014 
00015         FUNCTION ICECORE_API    void    SRand(udword seed);
00016         FUNCTION ICECORE_API    udword  Rand();
00017 
00019         inline_ float UnitRandomFloat() { return float(Rand()) * ONE_OVER_RAND_MAX;     }
00020 
00022         ICECORE_API     udword GetRandomIndex(udword max_index);
00023 
00024         class ICECORE_API BasicRandom
00025         {
00026                 public:
00027 
00029                 inline_                         BasicRandom(udword seed=0)      : mRnd(seed)    {}
00031                 inline_                         ~BasicRandom()                                                          {}
00032 
00033                 inline_ void            SetSeed(udword seed)            { mRnd = seed;                                                                                  }
00034                 inline_ udword          GetCurrentValue()       const   { return mRnd;                                                                                  }
00035                 inline_ udword          Randomize()                                     { mRnd = mRnd * 2147001325 + 715136305; return mRnd;    }
00036 
00037                 private:
00038                                 udword          mRnd;
00039         };
00040 
00041 #endif // __ICERANDOM_H__
00042 


openhrp3
Author(s): AIST, General Robotix Inc., Nakamura Lab of Dept. of Mechano Informatics at University of Tokyo
autogenerated on Sun Apr 2 2017 03:43:54